EVE Vanguard is an upcoming extraction shooter designed to connect first-person combat with the persistent science-fiction universe of EVE Online. Developed by CCP Games, it explores how events in a shooter might influence a wider online world—and how activity in that world could give shooter players a reason to take part. The concept is ambitious, but the studio is taking a gradual approach after an earlier attempt to link the two genres.

How EVE Vanguard connects to EVE Online
EVE Online is known for large-scale space conflicts and a complex universe that has continued to attract players for decades. CCP’s central idea is to let players experience New Eden from different perspectives. For example, a conflict that is genuinely unfolding in EVE Online could give Vanguard players a chance to join battles on the ground, rather than participating in a separate, scripted version of events.
Producer Jamie Stanton has described the goal as making the two games meaningfully connected. For players who are new to EVE Online, a more direct shooter experience could offer an accessible entry point into its setting. The practical tip for newcomers is to treat Vanguard as its own game first: understanding its combat and objectives should not require prior knowledge of EVE’s broader systems.
Lessons from Dust 514
This is CCP’s second attempt to connect a first-person shooter with EVE Online. Dust 514 launched as a free-to-play PlayStation 3 exclusive in 2013 and shut down in 2016. Its premise linked ground battles with the persistent universe, including the possibility of coordinating with EVE Online pilots for orbital strikes. However, critics found its shooting mechanics and overall depth lacking.
CCP hopes to avoid repeating those problems by prioritizing the shooter itself before expanding the connection between games. Game director Scott Davis has emphasized that the combat experience needs to stand on its own. Only after establishing that foundation does the team intend to build out more extensive links to EVE Online. For players, this measured development approach is worth watching: a strong core loop is essential before cross-game features can add lasting value.

Early gameplay and progression plans
A previous technical test let players capture surface artillery and fire into contested airspace in the Raihbaka system. The event demonstrated some possibilities of the Carbon engine, but it did not create a lasting change to the star system, according to a popular EVE analytics tool. Stanton has indicated that deeper integration will be introduced carefully, rather than at the cost of delivering an unfinished shooter.
An early build shown at EVE Fanfest 2025 featured compact environments where wrecked ship components became large landmarks. The dark, colorful settings and bright laser weapons gave combat a dramatic science-fiction style, while forceful screen shake and sound effects added impact. A mobile item extractor also offered a way to secure loot without leaving a match. Because these systems were still in development, they should be viewed as early concepts rather than final features.

Progression is another area where the team wants to differ from familiar extraction-shooter conventions. Davis has criticized frequent progression resets that remove players’ accumulated items. Instead, CCP is drawing on MMO design: new players could begin in lower-level areas with protections that discourage PvP, then move toward more challenging zones as their skills improve.
The planned levels are intended to represent physical locations within a star system, with set difficulty ranges to help players choose suitable missions. CCP’s longer-term vision is for EVE Online corporations—player-run groups competing for sovereignty—to hire Vanguard players to recover valuable planetary resources in exchange for rewards from space. The full system has not yet been established, so its eventual scope remains uncertain.
What to expect from EVE Vanguard
EVE Vanguard is scheduled to enter Steam Early Access in Summer 2026. Its long-term appeal will depend on whether CCP can deliver satisfying shooter gameplay while building connections that have meaningful effects across both games. Players considering the early version should expect an evolving project, with core combat taking priority over a complete shared-universe experience.
Disclosure: CCP Games covered flight and hotel accommodations for the Iceland trip associated with this preview. The publication’s editorial team remains committed to impartial, professional coverage.