Crimson Moon is an upcoming action RPG from ProbablyMonsters that blends Soulslike combat with run-based missions and roguelite progression. Set in a world threatened by the undead, the game casts players as half-angel, half-human heroes. Its approach to death stands out: runs can be punishing, but extra lives and persistent progression are intended to give players ways to recover and return stronger.

Crimson Moon’s run-based missions and risks
Missions begin from a cathedral hub, where players can select from multiple characters with distinct builds and choose a loadout before setting out. Each mission functions as a run through the world, bringing the risk of losing equipment alongside the chance to find new loot. The developers are still adjusting the system, so the exact consequences of a failed run may change. For now, the key consideration is that taking valuable gear into a mission could carry a cost if the character falls.
Players who make it out alive can keep the loot earned during the run. That creates a practical choice before each mission: bring useful equipment to improve the odds, or be cautious about risking items that could be lost. Since the rules are still being refined, players should check the final game’s details before planning around specific gear-loss outcomes.

Death, extra lives, and character progression
Unlike many Soulslike games, Crimson Moon lets players bring extra lives into a run. If a character is defeated while lives remain, they can resurrect at the spot where they fell. More lives can be earned through gameplay progression, offering another chance to continue a difficult mission without removing the challenge altogether.
Experience is awarded whether a run succeeds or fails, though the amount varies. Back at the hub, players can invest that experience in attributes such as strength, endurance, and vitality. Attribute upgrades, along with equipment successfully brought back from a run, can support future attempts. A useful approach is to treat each run as an opportunity to make progress, even when reaching the exit proves difficult.
Soulslike combat and Angel Mode
The combat includes familiar Soulslike mechanics: a stamina bar, dodge rolls, and healing potions. Precise timing and stamina management are likely to matter in close encounters, so rushing every attack may leave players vulnerable. The game also features stylish finishing moves after tense fights, with the developers citing Mortal Kombat’s Fatalities as an influence.

A demonstrated boss encounter featured Cardinal Mathias, a human-like enemy with bat and vampire qualities. He moved acrobatically through a church and attacked from different angles. The player character could answer the threat with Angel Mode, an ultimate-style ability that temporarily increases range and movement speed. Saving this power for a difficult encounter may help players turn a dangerous fight in their favor.
Co-op and the overall experience
Crimson Moon supports two-player co-op across platforms, but its structure is designed primarily around single-player play. The combination of varied characters, persistent attributes, mission-based runs, and high-impact combat gives players several systems to learn. Anyone interested in playing with a partner should keep in mind that co-op is an option rather than the central focus.

What to expect from Crimson Moon
Crimson Moon brings together demanding action, loot-based risk and reward, and progression that continues across runs. Extra lives may make repeated attempts more approachable, while stamina management, challenging enemies, and potential equipment losses preserve tension. As development continues, the balance between those systems will determine how satisfying it feels to return after a defeat. For players looking for a run-based action RPG with Soulslike combat, Crimson Moon is a title to watch.