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A Fungal Trip

Signet City is the setting for a new fungalpunk role-playing game from Gareth Damian Martin, the developer behind Citizen Sleeper and Citizen Sleeper 2: Starward Vector. Rather than revisit those games’ cyberpunk world and more god-like viewpoint, this project takes players into a post-punk, 1980s brutalist metropolis through the eyes of a fungal parasite.

What is Signet City?

Signet City is a city shaped by its relationship with the bay: the parasite at the heart of the story is born in its brackish waters. From there, it must inhabit the minds of humans who remain in the city and guide them through what the game describes as their “final season of humanity.” This unusual premise puts the connection between a nonhuman presence and the people it encounters at the center of the story.

The first-person perspective is an important part of that setup. Instead of looking down on a world from above, players explore through the eyes of the people the parasite has entered. That framing can make the city feel immediate and personal, while keeping the protagonist’s unusual nature closely tied to the human lives around it.

A fungalpunk RPG with a distinct setting

The game’s “fungalpunk” description signals a different direction from the cyberpunk setting associated with Citizen Sleeper. Signet City is presented as a post-punk metropolis with 1980s brutalist architecture, giving the story a specific urban backdrop. Its bay, built environment, and remaining human population establish the basic elements of the world without relying on familiar futuristic-city conventions.

For players interested in narrative-focused role-playing games, the premise raises a central question: how does a parasite guide people while inhabiting their minds? The available description establishes that relationship as the game’s core concept, but does not detail the choices, systems, or consequences involved. It is best to treat those aspects as unanswered rather than assume how the gameplay will work.

How it differs from Citizen Sleeper

Gareth Damian Martin makes games under the studio name Jump Over The Age. Their previous Citizen Sleeper games provide context for the developer, but Signet City is described as a new metropolis and a distinct project. Its first-person viewpoint, fungal protagonist, and post-punk brutalist setting mark a clear change in perspective and atmosphere.

Those differences may appeal to players who enjoy games built around unusual worlds and story premises. At the same time, the details shared so far focus on the setting and central character rather than release timing or specific mechanics. Readers following Signet City should look for further confirmed information before drawing conclusions about its structure or features.

What to know about Signet City

  • Genre: A fungalpunk role-playing game.
  • Setting: A post-punk, 1980s brutalist city beside a bay.
  • Perspective: First-person, through the eyes of people inhabited by the parasite.
  • Premise: A fungal parasite guides humans still living in the city toward their final season of humanity.

In short, Signet City offers a distinct premise: a fungal parasite, human minds, and a brutalist city brought together in a first-person RPG. Its confirmed details point to a narrative shaped by the relationship between the parasite and the people it inhabits, while leaving gameplay specifics for future announcements.

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