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A letter to the industry: It’s time to build quality…. differently

Game QA is becoming a strategic part of game development as player expectations rise and the global market grows more complex. Ahead of the Game Developers Conference, Sharon Baylay-Bell and Mike Wallen argue that quality assurance should move beyond late-stage bug detection and become an integrated, predictive part of production.

By Sharon Baylay-Bell, CEO and Executive Chair, and Mike Wallen, President and Main Board Director

Image credit: Testronic

Why game QA matters to player trust

The games industry has expanded over the past two decades, reaching approximately 3.6 billion players worldwide, according to the latest data cited from Newzoo. But growth is no longer straightforward: established markets are maturing, new regions are gaining importance, and development teams face increasingly varied technical, commercial, and regulatory demands.

For players spending $100 or more on a game, a smooth, dependable experience is part of what they expect in return. Problems such as unstable launches, broken progression, or frustrating monetization can quickly undermine confidence. Treating QA as a final safety net leaves teams with less time to identify and address risks.

Quality assurance can influence several major pressures facing AAA studios, including technical scale, live operations, monetization balance, community sentiment, influencer scrutiny, and high-profile releases. A practical tip for development leaders is to identify the risks most likely to affect players and business outcomes early, rather than measuring success only by the number of bugs reported.

Building games for new and diverse audiences

The next phase of industry growth is expected to include players across Southeast Asia, Latin America, India, and the MENA region. These markets include large populations of people under 30, mobile-first audiences, and communities with distinct cultural preferences and strong social connections around games.

Players in these regions may use a wide range of devices and network conditions. Testing across relevant hardware, languages, and local player expectations can help teams spot accessibility, compatibility, and cultural issues before launch. Quality is increasingly a baseline requirement, not simply a way to make a game stand out.

Studios should also consider experienced players in their 40s, 50s, and 60s. This audience includes long-time gamers who may have strong expectations around polish, fairness, and usability. Designing and testing for a broad range of ages and playing habits can make a game more welcoming without compromising its core experience.

A four-stage approach to game QA

Baylay-Bell and Wallen propose shifting from reactive reporting to proactive quality governance. Their four-stage model focuses on testing the issues that matter most and establishing shared responsibility across production.

  1. Define problems around players. Identify the two or three issues most likely to harm player trust or business outcomes. Clear priorities help teams direct limited testing time where it can have the greatest impact.
  2. Design solutions collaboratively. Set out good, better, and best options, including trade-offs and responsibilities. A transparent approach makes plans easier to repeat and scale.
  3. Govern for outcomes. Build a testing model around useful leading indicators and informed predictions. This can help teams intervene earlier instead of relying only on retrospective metrics.
  4. Sustain quality at scale. Make quality acceptance and assurance part of each role. Defined ownership reduces the chance that important checks are missed as development expands.

The goal is not simply to conduct more tests or produce larger bug counts. Risk-based prioritization and timely insight can help teams make decisions while there is still room to act. For studios, agreeing on severity definitions and escalation paths before a release is a useful way to make this approach practical.

Quality as a shared production responsibility

QA outsourcing has sometimes been associated with volume-based work, but the authors argue that its future should emphasize specialization, governance, and accountability. For any studio, the broader lesson is to choose quality partners and processes based on the risks they can help manage, the expertise they bring, and how clearly responsibilities are shared.

Embedding QA earlier does not have to slow development. Late discovery can create costly rework and uncertainty, while early clarity gives teams more time to make informed choices. Predictive testing and clear ownership can support launch stability, global expansion, and player confidence.

What a different approach can mean for studios

When quality is built into production, studios can aim for fewer launch surprises, clearer risk priorities, and more consistent support across regions. Local knowledge can also help teams assess cultural relevance when entering new markets, while technical testing can identify issues across fragmented device ecosystems.

Quality cannot be secured by a checklist alone. It depends on collaboration between development, testing, production, and leadership, with agreed standards and accountability for results. A useful first step is to review when QA becomes involved in a project and whether the team has enough time to address findings before release.

Conclusion: Game QA must evolve

Game QA is no longer just a final check before launch; it is a production capability that helps protect player trust. As audiences and markets diversify, studios can benefit from prioritizing risk earlier, using predictive insight, and treating quality as a shared responsibility. The next billion players will bring varied expectations, making thoughtful, inclusive, and dependable game experiences essential to long-term success.

Sharon Baylay-Bell, CEO and Executive Chair
Mike Wallen, President and Main Board Director

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