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Asha Sharma reportedly informs staff that Xbox has “started to return to growth” during internal town hall

Xbox growth is reportedly beginning to recover after a difficult period, according to comments CEO Asha Sharma shared with staff at an internal town hall. Sharma said the company is making decisions to reinvest in its business, while Xbox continues a major restructuring effort.

Image credit: Xbox

What Asha Sharma said about Xbox growth

Sharma told employees that Xbox had moved on from an all-time low and was returning to growth. She described the improvement as more than two to three times the earlier level and said the company expected the trend to continue. She did not provide specific financial figures, so the precise scale and measures behind that comparison remain unclear.

She also indicated that the first-party segment had returned to growth and that user engagement had stabilised after declining earlier in the year. These comments suggest that Xbox is assessing recovery through both its own game business and player activity, rather than relying on a single indicator.

For readers tracking the company’s progress, the distinction matters: reported growth does not necessarily mean that every part of the business is expanding at the same pace. Sharma’s remarks did not include detailed figures for individual products or services.

Game releases and Game Pass plans

Recent releases including Gears of War: E-Day, Minecraft Dungeons 2 and World of Warcraft Forever were described in reports as having strong launches. Sharma also restated her aim to make Game Pass a more flexible system, following significant declines in the service under previous leadership.

Greater flexibility could affect how players access the service, but Sharma did not set out specific changes or a timetable at the town hall. Until further details are announced, subscribers should treat the comments as a broad direction rather than a confirmed change to plans or pricing.

Project Helix and Xbox console investment

Sharma said the next-generation hardware project, Project Helix, is intended to include a family of devices instead of a single console. She noted that one device cannot meet every player’s needs. The plan is to deliver a console while also considering people who play on the go, with some hardware made by Xbox and other elements developed through partnerships.

She added that the operating system is progressing and that more information will be shared as plans develop. For the current generation, Sharma said Xbox needs to invest further in consoles despite stagnant growth in that segment. She pointed to cloud gaming, the disc-to-digital program and Play Anywhere as areas that can support Xbox Series X|S.

Restructuring and the future of Xbox

Sharma recently rejected speculation that Xbox might be sold or separated from Microsoft, saying that Xbox is not for sale. She said the company would consider suitable partnerships and operating models as it works toward long-term success.

The ongoing restructuring has included a 20% reduction in the Xbox workforce and the closure or divestiture of several studios. The reported organisational changes include transferring Rare and the Halo franchise to Activision, integrating Obsidian into Bethesda, and merging Turn 10 with Playground Games.

These changes provide important context for the company’s stated reinvestment plans. For players, the practical areas to watch are updates to Game Pass, support for Xbox Series X|S and further details about Project Helix. Overall, Xbox growth is being presented as an early recovery, while the company continues to reshape its studios, services and hardware strategy.

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