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Bloober Team expands leadership, as studio steps up to seven horror titles in active development

Bloober Team is expanding its leadership as it moves to a multi-project structure, with seven horror titles currently in development. The studio is working on two single-player games with its core teams and five additional projects through co-development. Its plans pair a broader slate of games with a stated focus on sustainable growth and maintaining quality.

Image credit: Bloober Team

Bloober Team horror games and the studio’s new structure

The developer behind the Silent Hill 2 remake has appointed three senior leaders: Thaine Lyman as head of studio, Katya Baukova as director of business development, and Michał Gembicki as head of publishing. Their roles cover production, partnerships and the company’s publishing operations.

  • Thaine Lyman brings leadership experience from Activision and Wargaming. He will oversee Bloober Team’s production pipeline and development teams.
  • Katya Baukova, who has held senior roles at CD Projekt and Techland, will lead strategic partnerships, franchise development and international expansion.
  • Michał Gembicki previously served as CEO of indie developer Klabater SA and held key positions at CD Projekt. He will shape the studio’s publishing strategy and oversee global distribution.

For players following the studio’s announcements, the distinction between its core productions and co-developed games is useful: the two first-party teams are focused on major single-player releases, while Broken Mirror Games supports a wider slate of horror projects.

Two core productions, five co-development projects

CEO Piotr Babieno says the studio intends to keep two first-party production teams working on its main releases. He sees that number as a way to balance creative oversight with the risks of relying on a single game. The teams are focused on single-player horror with strong gameplay, premium production values and themes intended to make an emotional or social impact.

Alongside these core games, Bloober Team continues to develop projects through its co-development label, Broken Mirror Games. Five titles are in different stages of development, including Layers of Fear 3, which has already been announced.

The studio has also confirmed a new horror game for Nintendo platforms. Another original project is being developed by the team behind Cronos: New Dawn. The available details do not identify these projects as part of the two core productions or provide release dates, so players should wait for official announcements before drawing conclusions about timing or platforms beyond what has been confirmed.

A measured approach to growth

Babieno says Bloober Team is not pursuing a larger release schedule simply to increase its output. The company plans to consider projects selectively, aiming for distinctive games rather than a constant stream of releases. For a studio managing several titles at once, clear priorities and a sustainable production schedule can help teams protect development quality.

The company employs nearly 270 people from Poland and abroad. Its stated priorities include retaining talent, building a sustainable recruitment pipeline, maintaining financial discipline and supporting long-term stability. Babieno has also said he does not want rapid expansion to be followed by layoffs as a way of resolving business problems.

Bloober Team’s Polish development roots

Babieno describes Poland’s game industry as a mature ecosystem that includes AAA studios, independent developers and specialist teams. He points to its creative identity as an important part of its international reputation, alongside its talent and scale.

Bloober Team was founded in 2008. Rather than following trends, the studio gradually developed a focus on psychological horror, beginning with Layers of Fear. That background helps explain why its current slate remains centered on horror, even as the company expands its production and publishing structure.

What to watch for next

For updates on Bloober Team horror games, the most useful details to follow are confirmed platforms, release windows, gameplay reveals and whether a title is a core production or a co-development project. The studio has outlined its current structure and several projects, but further game-specific information will be needed to assess the full lineup.

Overall, Bloober Team’s seven active horror projects represent an expanded portfolio, while its leadership says the company will prioritize focused development and long-term stability. The balance between those ambitions will shape the next stage for Bloober Team horror games.

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