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Capcom secures ninth consecutive year of profit boosted by Resident Evil Requiem

Capcom profit increased for the ninth consecutive year, with its digital contents business leading growth. Strong sales of Resident Evil Requiem and games from the franchise’s back catalogue helped the company reach record unit sales during the 12 months ended March 31, 2026.

Image credit: Capcom

Capcom profit and sales figures

Capcom’s digital contents segment recorded net sales of ¥144.2 billion ($914 million), up 15.3% year on year. Operating profit for the segment rose 8.4% to ¥70.6 billion ($447.4 million). It sold 59.07 million units, more than 7.1 million above the previous year’s total.

Across the company, net sales reached ¥195.6 billion ($1.2 billion), a 15.2% increase. Net income climbed 12.7% to ¥54.5 billion ($345.4 million).

Key results for the year ended March 31, 2026

  • Net sales: ¥195.6 billion ($1.2 billion), up 15.2% year on year
  • Net income: ¥54.5 billion ($345.4 million), up 12.7% year on year
  • Digital contents unit sales: 59.07 million

When comparing these figures, note that total company sales and digital contents sales refer to different parts of the business. The segment’s unit sales also include catalogue games, not just new releases.

Resident Evil Requiem drives franchise sales

Released on February 27, 2026, Resident Evil Requiem sold more than five million copies in its first five days. By April, sales had reached seven million units, making it the fastest-selling game in the Resident Evil franchise.

Capcom said the game’s sales and positive reception also supported demand for earlier titles, particularly Resident Evil 4 and Resident Evil Village. Catalogue sales totalled 49.46 million units, compared with 39.49 million in the previous fiscal year. This shows how established games can contribute alongside new releases; catalogue performance is therefore an important part of understanding the company’s annual unit sales.

The Monster Hunter franchise also recorded sales growth, including its latest spin-off, Monster Hunter Stories 3: Twisted Reflection. Capcom said its multiplatform strategy helped expand its user base, including by bringing catalogue titles to Nintendo Switch 2.

Growth across Capcom’s other businesses

Capcom also reported growth in esports and media. The Netflix animated series based on Devil May Cry helped lift sales of Devil May Cry 5 and earlier games through coordinated pricing and promotional activity.

The arcade business, which includes merchandise operations in Japan, generated ¥25.5 billion ($161.6 million) in net sales, up 12.8%. Its operating profit increased 31.6% to ¥3.2 billion ($20.2 million).

In amusement operations, including branded pachi-slot machines, net sales rose 13.9% to ¥17.7 billion ($112.1 million). Operating profit grew 49.7% to ¥10 billion ($63.3 million).

Capcom profit outlook

For the next fiscal year, Capcom forecasts net sales of ¥210 billion ($1.3 billion), up 7.5%, and net income of ¥58 billion ($367.5 million), up 6.3%. The company also plans to strengthen long-term pricing measures and global sales as it works toward annual sales of 100 million units in its core digital contents business.

Overall, Capcom profit growth reflects contributions from new releases, back-catalogue games and several non-game divisions. Future results will depend in part on whether the company can sustain that broad-based performance and continue expanding its global player base.

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