Full Spectrum Interactive has launched as a new game development studio within CodeDev Group, also known as The Unreal Guys. The UK-based studio plans to create original small-to-AA titles and provide co-development services, drawing on experience and specialist support across the wider group.
Image credit: Full Spectrum Interactive
Full Spectrum Interactive’s leadership and plans
The studio’s leadership team includes head of studio Matt Southern, chief creative officer Christian McKinney, and chief technology officer Rob Williams. CodeDev Group chair Rik Alexander, CEO Myke Parrott, and business development director Nina Cliff are also part of the leadership team.
Full Spectrum Interactive is currently developing original prototypes. Alongside its own projects, the studio will offer full project co-development services. For developers considering a co-development partner, this means the studio can contribute to a project alongside another team; the specific scope of support will depend on each project’s needs.
The studio’s focus on small-to-AA games sets out its intended range of projects, though the exact scope and resources required can vary from one title to another. Its prototype work will give the team a basis for developing original concepts, while co-development offers a separate way to work with other projects.
Support from CodeDev Group
Full Spectrum Interactive will be able to draw on talent from The Unreal Guys and The Performance Guys, CodeDev Group’s optimisation division. The group’s expertise will support engineering, design, and technical art. Bringing these disciplines together can help a development team coordinate creative and technical work, although the mix of specialists will depend on the requirements of each project.
Rob Williams said access to the wider CodeDev team gives a small studio flexibility to find and onboard experienced staff, then adjust team size when project needs change. He described this approach as a way to assemble a suitable team without compromising on the skills required, while avoiding the need to maintain the same staffing level between projects.
Matt Southern highlighted the combination of artistic and scientific disciplines involved in making games. He said Full Spectrum Interactive aims to bring that range of expertise together to create impactful games that are thoughtfully developed, delivered reliably, and designed to perform well.
What the launch means for developers
The announcement establishes two strands of work for Full Spectrum Interactive: developing its own original prototypes and providing co-development services. Developers assessing a potential collaboration may find it useful to ask which disciplines are available for their project, how responsibilities would be divided, and how the team would scale as development requirements change.
For now, the studio has announced its focus and service offering but has not named specific game projects or release dates. Full Spectrum Interactive’s next steps will depend on how its prototypes progress and which co-development projects it takes on.
Conclusion
Full Spectrum Interactive launches with plans to make original small-to-AA games and support other projects through co-development. Backing from CodeDev Group, The Unreal Guys, and The Performance Guys gives the studio access to expertise in engineering, design, and technical art. Further project details and timelines have not been announced.