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Compulsion Games officially separates from Xbox – “The team told me we would rather eat rocks and drink gasoline than be split up”

Compulsion Games independence is now official: the studio’s management has acquired the team and the company is separating from Xbox. The move also returns ownership of the studio’s intellectual property and publishing rights, although publishing arrangements will change over time across different platforms.

Image credit: Compulsion Games

What Compulsion Games independence means

CEO Guillaume Provost said keeping the team together was his main priority in arranging the deal. He explained that staff strongly wanted to remain a unified studio rather than be split up. Provost did not disclose how many people currently work at Compulsion Games.

Some employees had already left after Provost warned that the studio might close, according to the report. This happened before Xbox announced plans to spin out the company, during a period when the platform holder had also laid off 20% of its staff. Provost described the separation as a comparatively positive outcome, given the alternative risk of everyone losing their jobs on July 6, and said Microsoft handled the exit graciously.

IP ownership and publishing rights return to the studio

Compulsion Games has regained its intellectual property, including Contrast (2013), We Happy Few (2018) and South of Midnight (2025). The studio says it is eager to continue developing unusual stories and distinctive fictional worlds.

Publishing rights are also transferring back to Compulsion Games. The change is not instantaneous across every platform: Provost said there will be a transition period involving different platform holders. He also noted that purchasing the studio’s games supports Compulsion as the arrangement changes. Players interested in supporting the developer can check the game listings on their preferred platform and confirm which editions are available there.

How the studio plans to build a stable future

Compulsion Games aims to become self-sustaining, but its long-term funding model is still being explored. Provost has been speaking with different parties about the studio’s future, gathering information and considering partnerships. He said the company is open to working with other developers and intellectual-property holders.

The studio intends to move carefully, meet with potential partners and focus on building a profitable business that aligns with the team’s priorities. Provost also sees challenging economic conditions as a reason for new ventures to develop disciplined, efficient foundations. That approach may help the independent company manage costs while continuing to make games, although no specific funding agreement or partnership has been announced.

What comes next for Compulsion Games

The separation gives Compulsion Games control of its studio, IP and returning publishing rights, while leaving long-term funding and future collaborations as open questions. For players, the practical change will unfold gradually as publishing transitions across platforms. The success of Compulsion Games independence will depend on the studio’s ability to secure sustainable support and keep its team working together.

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