Double Fine layoffs have affected 23 employees, representing a 25% reduction in the studio’s workforce as it separates from Xbox and returns to independent management. The changes, announced by founder and CEO Tim Schafer, are intended to bring the company to a size it can sustain as an independent studio.
Image credit: Double Fine Productions
Double Fine layoffs follow its return to independence
In a social media statement, Schafer said the decision was made to support the studio’s long-term survival. He described the team as small and closely connected, and stressed that the cuts were not made lightly.
Schafer also recognized the contributions of the departing employees, saying they had influenced both the studio’s games and its workplace culture. Double Fine said it would provide support to those affected and thanked them for their work and commitment.
The announcement does not identify the employees’ roles or detail what support will be offered. For people following the studio’s projects, the immediate practical point is that the workforce reduction was announced alongside its transition to independent management; the statement does not say that any specific game has been cancelled.
What the Xbox separation means for Double Fine
An Xbox spokesperson told Kotaku that Double Fine returned to independent management earlier this week. The studio retains its intellectual property and catalogue, along with a financial runway for its next games. Xbox said it looked forward to seeing what the team creates in its next chapter.
Microsoft acquired Double Fine in 2019 for $13.2 million. During its time within Xbox Game Studios, the developer made Psychonauts 2, Keeper, and Kiln. Retaining its IP and back catalogue gives the independent studio control over its existing creative work, while the stated runway is intended to support development of future games.
Wider cuts across Xbox Game Studios
Double Fine was one of five studios affected by significant cuts at Xbox earlier this month. The others named were Compulsion Games, Ninja Theory, Undead Labs, and Arkane Lyon. Compulsion Games also became independent, while Ninja Theory and Undead Labs were negotiating new ownership and funding. Arkane Lyon entered consultation proceedings in France to review potential strategic options.
Across Xbox Game Studios, 3,200 positions are set to be eliminated. Of those, 1,600 roles were cut on July 6, with further reductions planned through fiscal year 2027. The broader figures provide context for Double Fine’s restructuring, but the studio-specific announcement states that 23 employees were affected.
What to watch next
For readers tracking the studio, the clearest next indicators will be updates on its upcoming games and any further details about its independent plans. The company has confirmed that it retains its IP, catalogue, and runway for future development, but has not announced a new project or provided a release schedule.
In summary, the Double Fine layoffs reduce the team by 23 roles as it moves out of Xbox ownership. The studio says the changes are intended to make its independent operation sustainable while it continues toward its next games.