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Former Ubisoft Barcelona workers launch Dark Ritual Studios, an indie developer focused on “craftsmanship over scale”

Dark Ritual Studios is a new independent game developer based in Barcelona, founded by former Ubisoft Barcelona employees led by Myles Kerwin. The team is taking a deliberately small-scale approach, prioritising creative ownership and careful execution as it develops its first game, the dark fantasy puzzle title Puzzle Mage.

Image credit: Dark Ritual Studios

Why Dark Ritual Studios is choosing a smaller team

Following the June launch of Assassin’s Creed Black Flag Resynced, Ubisoft eliminated 51 positions at its Barcelona studio. Kerwin says that experience at a large organisation helped the founding team understand how complex production can make it harder to respond quickly and keep creative decisions moving.

Rather than building a large studio, Dark Ritual Studios wants to keep its team small enough for ideas to move from discussion to development without unnecessary delays. Kerwin’s view is that a successful game does not automatically require a huge workforce. Large projects can involve many layers of coordination, while a compact, experienced team may be able to make decisions more directly.

The studio describes its guiding principle as “craftsmanship over scale.” In practice, that means keeping creative responsibility clear, making decisions efficiently and concentrating resources on the work that matters most to the game. For players, a focused development approach can help a project maintain a consistent identity; for a studio, it can also make scope and costs easier to manage.

Puzzle Mage is planned for PC in 2027

Dark Ritual Studios has secured funding to complete Puzzle Mage, its debut game. The dark fantasy title is planned for release on PC in 2027. It has passed 1,000 wishlists on Steam, an early sign that the concept is attracting interest, though wishlists do not guarantee future sales or reflect the full size of a potential audience.

Kerwin says early playtests have been encouraging, with players frequently highlighting the game’s spell-casting system. The team is aiming to develop a game it cares about rather than simply following current trends. That focus gives the studio a clear creative direction while the game is still in development.

For anyone following the project, the most useful milestones to watch are updates on gameplay, the scope of the finished release and any confirmed launch details. The current target is a PC release in 2027, and no more specific launch date is stated.

Funding and publishing plans

The studio is not currently looking for additional investment. It is considering whether to publish Puzzle Mage independently or work with a publisher over the longer term. That choice can affect areas such as marketing, distribution and the resources available for launch, so the team says it is weighing its options rather than committing to a strategy prematurely.

Kerwin also points to uncertainty across the games industry. Dark Ritual Studios plans to respond by keeping its team lean, setting a realistic scope and maintaining control of its budget. These choices are intended to provide flexibility and limit the financial pressure associated with very large productions.

What Dark Ritual Studios is aiming to build

The studio’s goal is to create games with a distinct identity that connect with players. Its early playtest feedback, especially around spell casting, is helping the team understand which parts of Puzzle Mage are resonating. As development continues, balancing that player response with the original creative vision will be an important part of shaping the final game.

Dark Ritual Studios is built around the idea that a focused team can deliver an ambitious project through clear decisions and careful execution. With Puzzle Mage targeting PC in 2027, the studio’s progress will show how its craftsmanship-over-scale approach develops in practice.

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