Immense Engine is a planned game-development technology project from Guerrilla Games co-founder Arjan Brussee. He describes it as a European alternative to established tools such as Unreal Engine and Unity, with an emphasis on European hosting, development, and regulatory requirements.
Image credit: De Technoloog
Immense Engine and the European game engine idea
In an interview on the Dutch podcast De Technoloog, Brussee said he is working on the Immense Engine. His stated goal is to address what he sees as a gap in the market: a game engine hosted in Europe, created by European developers, and designed to meet European rules and guidelines.
The project reflects a wider interest in tools for building interactive 3D environments. Brussee noted that these worlds may be useful beyond video games, although he did not specify particular industries or applications. For developers evaluating engine options, the project’s stated regional focus may be worth following alongside practical considerations such as platform support, documentation, performance, and licensing.
AI and a different approach to development
Brussee says the engine is intended to use new development principles and integrate AI. In his view, AI agents could help small teams take on work that might otherwise require considerably more staff, provided those agents are given a well-designed framework and clear tasks.
He also contrasted his approach with existing engines, which he described as being built around users navigating menus with a mouse. He argued that changes to those systems can affect the engine as a whole. The Immense Engine’s proposed approach is intended to rethink how developers interact with and modify core software, though specific features and workflows have not yet been detailed.
What developers should keep in mind
- It is an announced project: The available information describes Brussee’s plans, not a released engine with published technical specifications.
- AI is part of the vision: The project is expected to incorporate AI, but the tools and supported tasks have not been outlined.
- Compare practical needs: Teams considering any engine should assess supported platforms, learning resources, performance, licensing, and long-term support when details become available.
Arjan Brussee’s game development background
Brussee spent eight years at Epic Games in several roles, including global director of product management for Unreal Engine. Earlier in his career, he programmed the Jazz Jackrabbit games during the 1990s. He later worked as an executive producer at Electronic Arts and co-founded Boss Key Productions with Cliff Bleszinski; the studio closed in 2018.
In 2000, Brussee co-founded Guerrilla Games with Martin de Ronde, Michiel Mol, and Arnout van der Kamp. His experience across game development and engine product management provides context for his plans, but it does not by itself establish the project’s release schedule or capabilities.
What comes next for Immense Engine?
Brussee’s announcement sets out a direction rather than a complete product specification. Details such as availability, supported platforms, pricing, and the scope of its AI features have not been provided in the information available. For now, Immense Engine is notable for its stated ambition to combine European development and compliance priorities with a new approach to building 3D software.