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New studio //18.bravo is aiming for a “radically different approach” to game development

18.bravo studio, a new Los Angeles-based game developer founded by former Infinity Ward creative strategist Robert Bowling, says it wants to rethink how studios share success and support players. Its plans include employee royalties, profit sharing for external contributors and a debut game with online play that will not use a live service model.

Image credit: Infinity Ward/Activision

How 18.bravo studio plans a different approach to game development

Bowling has described the games industry as overly focused on commercial growth, arguing that the pressure to increase profits can come at a cost to both players and development teams. He has also criticized live service games, saying ongoing content demands can strain staff and leave players facing a constant stream of updates.

These comments describe Bowling’s perspective, rather than a full outline of 18.bravo’s operating policies. The studio’s stated aim is to connect leadership compensation more closely to employee success. It also plans an employee royalty program and says profits will be shared with external contributors, including voice actors, motion-capture performers and contractors.

For players, the distinction between a game with online features and a live service model is worth noting. Online play does not automatically mean a title will rely on continuous content releases or the same ongoing structure associated with many live service games. 18.bravo has said its first game will have an online component, but has not described it as a live service title.

What “forever play” means for the debut game

Bowling says the game is being designed around “forever play”: the goal is for its community to keep playing together even if the company eventually moves on. The proposed technical foundation is optimized peer-to-peer (P2P) architecture, which is intended to let players connect with one another rather than depend entirely on the studio maintaining its own game servers.

This is an announced goal, not a guarantee that every online feature will remain available indefinitely. The source does not provide technical details, such as how matchmaking or other services will work. Players evaluating an online game should check which features depend on company-operated services, since those may be affected if support ends.

Open-source plans if the studio closes

Bowling has said that if 18.bravo shuts down, the studio intends to make the game’s assets, code and materials needed to extend it open source. The stated exceptions are third-party integrations and licensed music. The studio also plans to publish the legal documents and processes behind this approach so other developers can adapt the model.

Making code and assets available could give a community or other developers a path to continue supporting a game. However, the practical scope would depend on what can legally be released and on the tools and services the game uses. 18.bravo’s plan is therefore notable, but its eventual impact will depend on the details of the game and the release process.

Bowling’s previous studio experience

Before founding 18.bravo, Bowling co-founded Midnight Society and served as its studio head. The studio closed in February 2025 after layoffs the previous year. That background provides context for his stated interest in studio structure and long-term development, though 18.bravo’s policies and debut game will need to be assessed as they are put into practice.

What to watch as 18.bravo develops its game

18.bravo studio has outlined a distinctive set of intentions: sharing royalties and profits, avoiding a live service structure for its debut, and preparing for continued play beyond the company’s lifespan. The most useful details to follow will be how those plans are reflected in the game’s design, contributor agreements and online infrastructure. For now, the studio’s approach offers an alternative proposal for game development, with its success depending on how well the commitments work in practice.

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