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Krafton Q1 revenue up 56.9% to $931m, driven by mobile content

Krafton Q1 revenue increased 56.9% year over year to ₩1.37 trillion ($931 million), marking a record first-quarter result for the company. Mobile content contributed the largest share, while the PUBG franchise also recorded strong growth. The figures offer a snapshot of how Krafton’s business performed across mobile, PC, console and other segments.

Image credit: Krafton

Krafton Q1 revenue and operating profit

Krafton reported operating profit of ₩561.6 billion ($381.3 million) alongside its record revenue. Revenue and operating profit are separate measures: revenue reflects income from business activities, while operating profit represents earnings after operating expenses are accounted for.

For readers comparing results across periods, it is useful to consider both figures and the company’s segment breakdown. Revenue growth shows changes in sales, while operating profit provides additional context about operating performance.

Mobile content led segment revenue

The mobile segment generated ₩702.7 billion ($477 million), making it Krafton’s largest revenue contributor for the quarter. The company attributed growth to premium content, collaborations involving its intellectual property, and a 17% year-on-year increase in paying users for Battlegrounds Mobile India.

Server upgrades and expanded content also supported the mobile business. For live-service games, ongoing updates and reliable server performance can help maintain engagement. Krafton’s reported figures point to those areas as part of its approach, though the results do not provide a separate revenue breakdown for each initiative.

PUBG franchise growth across platforms

Revenue from the PUBG franchise rose 24% year over year, surpassing ₩1 trillion ($679 million). On PC, Krafton recorded ₩363.9 billion ($247.1 million), supported by new content and continued live-service operations for PUBG: Battlegrounds.

The company also reported ₩13.8 billion ($9.3 million) in console revenue and ₩291.0 billion ($197.6 million) from other segments. These figures show that Krafton’s reported business includes more than mobile and PC, although mobile remained the largest segment in Q1.

Krafton’s AI-first strategy

Krafton reaffirmed its AI-first strategy and highlighted its AI for Game initiative. The initiative is focused on “delivering differentiated gameplay experiences using AI.” In October, the company said it would “prioritise AI as a central and primary means of problem-solving” and encourage changes across individuals and the organisation to improve company-wide productivity and support mid- to long-term corporate value growth.

These statements describe the company’s stated priorities; they do not provide a separate financial contribution from AI. Readers assessing future results should look for further details on how the initiatives are implemented and reported.

What Krafton’s Q1 results indicate

Krafton’s Q1 performance was led by mobile revenue and growth across the PUBG franchise. The company’s reported results also include PC, console and other-segment revenue, alongside its continued focus on live services and AI initiatives.

In its 2025 earnings, Krafton surpassed $2 billion in revenue for the first time, driven by its PUBG intellectual property, which recorded “double-digit growth.” Taken together, the reported figures make Krafton Q1 revenue a useful indicator of the scale of its mobile business and the ongoing contribution of PUBG to the company’s results.

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