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MechWarrior dev Piranha Games reportedly affected by redundancies

Piranha Games layoffs have reportedly affected employees at the Canadian studio behind MechWarrior 5: Clans. Former workers have described being impacted, while the reported reason for the cuts is economic restructuring. The studio has not publicly confirmed the reported number of affected employees in the information available.

Image credit: Piranha Games

Piranha Games layoffs: What has been reported

Former employees shared news of their departure on LinkedIn. The reported roles span several parts of game development, including writing, FX/VFX, environment and technical art, level design, and software engineering. This range suggests the reported changes involve multiple disciplines, rather than being limited to one specific team.

One former employee cited “economic restructuring” as the reason for the cuts. That description has not been accompanied by a publicly reported breakdown of which departments or projects are affected. For readers tracking the story, it is useful to distinguish between employees’ accounts and an official studio statement.

A request for comment was made to Piranha Games seeking confirmation and a figure for the number of people affected. No confirmed total is included in the report. The scale of the latest reported cuts therefore remains unclear.

How the report relates to earlier cuts

These reports follow staff reductions at Piranha Games in January of the previous year. Swedish company Enad Global 7 (EG7), which owns the studio, said at the time that 38 Piranha Games employees were affected by a business operations plan following the launch of MechWarrior 5: Clans.

EG7 CEO Ji Ham said the game had not reached new players or grown its existing audience as expected, and that it had missed the sales targets the company considered necessary. The resulting actions were presented as part of the company’s response to those commercial results.

EG7 also closed Toadman Interactive during that period. The company attributed the closure to ongoing challenges in the games industry and the studio’s difficulty securing work-for-hire contracts quickly enough. Those earlier events provide context, but they do not confirm the scale or circumstances of the latest reported Piranha Games layoffs.

Company background and what to watch for

EG7 was formed in January 2020 through the merger of Toadman, publisher Sold Out, and creative agency Petrol. Later that year, EG7 acquired Piranha Games for $24.1 million.

Until the studio or its parent company provides further details, the latest reports should be treated as unconfirmed. An official statement could clarify how many employees were affected and whether the changes are connected to particular teams or business plans. For now, the Piranha Games layoffs reported by former employees are the available indication of the cuts, while their full scope remains unknown.

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