Take-Two Q3 earnings rose sharply, with net revenue increasing 25% year over year to $1.7 billion. Growth came from the NBA 2K and Grand Theft Auto franchises, alongside gains in the company’s mobile business. The results also led the publisher to raise its net bookings forecast for fiscal 2026.
Image credit: 2K/Take-Two Interactive
Take-Two Q3 earnings: key figures
- Net revenue: $1.7 billion, up 25% year over year.
- Net loss: $92.9 million, compared with a $125.2 million loss in the same quarter a year earlier.
- Total net bookings: $1.76 billion, up 28% year over year.
Revenue, bookings and net loss measure different aspects of a company’s financial performance, so they are best read together rather than treated as interchangeable figures. Take-Two’s reported results show higher revenue and bookings, while its net loss narrowed compared with the year-ago quarter.
NBA 2K and Grand Theft Auto drive growth
NBA 2K26 has sold approximately eight million units to date. Recurrent consumer spending, daily active users and MyCareer daily active users each increased 30% year over year. Take-Two said the sports franchise is on course to record its highest annual net bookings and recurrent consumer spending to date.
For readers tracking the game’s performance, the reported figures cover both sales and ongoing player activity. Take-Two’s update points to growth across those measures, rather than relying on unit sales alone.
The Grand Theft Auto franchise also exceeded the company’s expectations. Recurrent consumer spending grew 27%, with the latest GTA Online update contributing to the increase. Since launching in 2013, full-game sales of GTA 5 have topped 225 million units. GTA+ membership has nearly doubled compared with the same period last year.
Mobile games and advertising add to results
Take-Two’s mobile business, which includes Zynga, also reported gains. Peak’s Toon Blast grew 43% year over year and passed $3 billion in lifetime net bookings. Match Factory, another Peak title, grew approximately 17% over the same period.
Mobile advertising revenue was up 10% year over year. The company attributed the increase to higher average revenue per daily active user. These figures show that the quarter’s growth came from several parts of the business, including games played on mobile devices.
Take-Two raises its fiscal 2026 outlook
Take-Two now expects fiscal 2026 net bookings of $6.65 billion to $6.7 billion, up from its previous forecast of $6.4 billion to $6.5 billion. The company cited its stronger-than-expected Q3 performance and improved expectations for several key titles in Q4.
CEO Strauss Zelnick said results were stronger than expected across the company’s labels and that Take-Two had raised its outlook again. He also said the company continues to project record net bookings in fiscal 2027, supported by momentum across its businesses and the planned launch of Grand Theft Auto 6 on November 19, 2026.
Zelnick said Take-Two views labor relations seriously. Regarding the dispute involving the IWGB union and Rockstar after layoffs the previous October, he noted that a tribunal rejected the union’s application for interim relief. He said the company regretted dismissing staff but stood by its decision.
What the Take-Two Q3 earnings mean
The Take-Two Q3 earnings report combines stronger revenue and bookings with a smaller net loss than the same quarter a year earlier. NBA 2K, Grand Theft Auto and mobile titles all contributed to the results, while the raised fiscal 2026 forecast reflects the company’s increased expectations for the remainder of the year.