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Neon Doctrine co-founders return with new developer services firm Goldpact Goblins

Goldpact Goblins is a developer services firm created to help small and midsize game studios with practical support across production, marketing, community work, and other business needs. Founded by former Neon Doctrine co-founders Vladislav Tsopljak and Iain Garner, the Singapore-based company says it has already agreed development deals with six studios in China, Indonesia, Malaysia, and Korea.

Image credit: Goldpact Goblins

What Goldpact Goblins offers game developers

The firm provides tailored services for studios that need help with specific challenges rather than a traditional publishing arrangement. Its areas of support include community management, marketing, social media outreach, production, business development, focus testing, quality assurance, branding, and strategy. Services are also available in Simplified Chinese through a dedicated team in Mainland China.

This flexible approach may suit studios that already have funding or internal resources but need extra expertise for a particular stage of development. Before engaging a service provider, developers can clarify the project scope, responsibilities, schedule, and expected deliverables to ensure the support matches their needs.

A services firm, not a publisher

Goldpact Goblins says it does not provide funding or take a share of game revenue. The founders have deliberately avoided presenting the company as a publisher, explaining that its focus is on services rather than common publishing arrangements such as revenue splits and recoupment.

The firm says its intended clients include developers with existing resources, publishers building new production pipelines or seeking short-term help on a title, and investment funds looking for support with project oversight. It is also open to assisting with defined tasks such as planning a game update, coordinating an event, or working through a specific production issue.

Tsopljak has said that revenue-share and recoupment models do not work equally well for every studio. In his view, developers can face long waits for income and receive only a limited portion of revenue under some arrangements. Goldpact Goblins aims to offer a service-based alternative that lets studios retain their game revenue while paying for targeted assistance.

Regional experience and international reach

The founders previously worked at Neon Doctrine, a publisher with a focus on East Asia that was absorbed by Raw Fury last year. Their experience working with developers in the region informs Goldpact Goblins’ China operations. The new company is based in Singapore, and Garner describes its work as international rather than limited to one market.

Image credit: Neon Doctrine

China is a key area of experience for the team, but the company says it is open to helping studios in other regions. For markets where it has less direct focus, such as Latin America or Japan, Garner says the firm can connect developers with relevant specialists. Studios seeking regional support should confirm a provider’s local expertise and language capabilities before setting project expectations.

Why the name Goldpact Goblins?

Tsopljak and Garner chose “Goblins” to reflect qualities they associate with resourcefulness, hard work, and finding unconventional ways to solve problems. They also describe their approach as hands-on: getting involved directly in the processes that help make a game work.

For studios considering Goldpact Goblins, the key distinction is its service-based model: it offers tailored development support, not publishing finance or revenue sharing. That makes the company a potential option for teams that need practical assistance while keeping control of their game’s earnings.

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