Schell Games layoffs have reportedly affected employees across several departments at the studio known for the I Expect You to Die series and its work on Among Us 3D. Information shared by employees on LinkedIn suggests the cuts began last Friday, although the studio had not publicly confirmed the reported total in the available account.
Image credit: Schell Games
Schell Games layoffs: what employee posts say
Several LinkedIn posts from people connected with the studio described layoffs. A principal engineering manager said the company had carried out its first-ever round of job cuts and clarified that they had not personally lost their position. Their message framed the decision as part of wider difficulties across the games industry, rather than as a reflection of the affected employees’ performance.
Marketing director Dwayne Waite Jr. confirmed that members of the marketing team were among those affected and identified four employees. The studio’s senior public relations manager also shared names of people from the art, design, and visual effects teams who had been impacted.
Based on the posts, around 14 people may have lost their jobs. That number is an estimate drawn from employee accounts, not a confirmed company figure. Schell Games’ LinkedIn profile lists its workforce in the range of 51 to 200 employees, so the precise scale of the cuts cannot be established from the available information alone.
Staff reflect on the departures
In a public post, the senior public relations manager described the departure as a difficult end to nearly six years with the company. They also expressed pride in their work and gratitude for the colleagues they had worked alongside. The posts provide a view of the personal impact of the cuts, but do not explain the company’s reasons for making them.
For readers following the story, it is useful to distinguish between information employees have shared and details confirmed directly by the studio. The reported figure of 14 should therefore be treated as provisional unless Schell Games provides an official count.
How the layoffs compare with Schell’s earlier comments
The reported cuts contrast with public comments made by Schell Games founder and CEO Jesse Schell. In a 2024 interview, he said the studio aimed to separate financial risks involved in developing games from the risk of employees losing their jobs. He described the company’s approach as accepting the possibility of a game earning no revenue while seeking a way to retain staff.
The earlier remarks offer context, but they do not explain the circumstances behind the current reports or establish whether the company’s approach has changed. A request for comment had been sent to Schell Games, but the report provided no response from the studio.
What to know about the Schell Games layoffs
- Employee LinkedIn posts indicate that layoffs began last Friday.
- Marketing, art, design, and visual effects staff were reportedly affected.
- The reported total is approximately 14 people, based on those posts.
- The company’s stated LinkedIn workforce range is 51 to 200 employees.
In summary, the Schell Games layoffs are reported through employee posts, with around 14 staff members believed to be affected across multiple teams. The total and the reasons for the decision remain unconfirmed in the available information, so further official details may clarify the scope of the changes.