Category: Blog

  1. 2 weeks ago
    Blog

    “I had a front row seat to one of the greatest creative explosions in history” – Glen Schofield announces retirement

    "I had a front row seat to one of the greatest creative explosions in history" – Glen Schofield announces retirement Industry veteran says "the past couple of decades have been…

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  2. 2 weeks ago
    Blog

    “I learnt a tonne about enamel pin manufacturing” – Brigador developer Stellar Jockeys on the secrets of selling video game merchandise

    "I learnt a tonne about enamel pin manufacturing" – Brigador developer Stellar Jockeys on the secrets of selling video game merchandise Studio head Hugh Monahan tells us why T-shirts and…

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  3. 2 weeks ago
    Blog

    “I literally built an investment firm that wouldn’t have funded my own pitch” – Why the money isn’t reaching the games that need it

    "I literally built an investment firm that wouldn't have funded my own pitch" – Why the money isn't reaching the games that need it The results of a workshop at…

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  4. 2 weeks ago
    Blog

    “I really want Criterion to be considered the best studio in the UK” – why the home of Burnout has a future with Battlefield

    "I really want Criterion to be considered the best studio in the UK" – why the home of Burnout has a future with Battlefield Criterion's top brass talks about its…

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  5. 2 weeks ago
    Blog

    “I think people undervalue their own work” – ID@Xbox head Chris Charla on the tricky problem of indie game pricing

    "I think people undervalue their own work" – ID@Xbox head Chris Charla on the tricky problem of indie game pricing "When you're setting the price point, it's a time you…

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  6. 2 weeks ago
    Blog

    “I wanted to make the show I wanted to watch” – How Galaxies found a place in the crowded showcase landscape

    "I wanted to make the show I wanted to watch" – How Galaxies found a place in the crowded showcase landscape Founder Chris Thomas on taking a gamble on trying…

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  7. 2 weeks ago
    Blog

    Id claims it has “the crew we need to build the games and tech we’re known for” following mass layoffs

    Id claims it has "the crew we need to build the games and tech we're known for" following mass layoffs Social media post follows claims by departed staff that the…

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  8. 2 weeks ago
    Blog

    “If I work on that, my kids will think I’m Gandalf” – Blackbird Interactive on the highs and lows of external development

    "If I work on that, my kids will think I'm Gandalf" – Blackbird Interactive on the highs and lows of external development The Hardspace: Shipbreaker studio discusses balancing work-for-hire with…

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  9. 2 weeks ago
    Blog

    IGDA Incubation SIG to unveil first global census of game incubators and accelerators at Gamescom

    IGDA Incubation SIG to unveil first global census of game incubators and accelerators at Gamescom Research draws on responses from 80+ program leaders worldwide [[IMG:1]] Image credit: IGDA Incubation SIG…

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  10. 2 weeks ago
    Blog

    IGN announces year-long celebration to mark 30th anniversary

    IGN announces year-long celebration to mark 30th anniversary Luminary interview series, the return of IGN Live and retro merchandise partnership with Humble Bundle planned in run-up to launch date on…

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