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2 weeks agoBlog
How Evil Empire makes one of the most effective indie showcase events – while juggling Castlevania, live ops, and building its own IP
How Evil Empire makes one of the most effective indie showcase events – while juggling Castlevania, live ops, and building its own IP The flat-rate Triple-I initiative has a high…
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2 weeks agoBlog
How Evil Trout aims to turn a cult free game into a Steam hit – again
How Evil Trout aims to turn a cult free game into a Steam hit – again As The Incident At Galley House hits Steam, Robin Ward explains how he’s accidentally…
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2 weeks agoBlog
How Fireshine Games backed a winner with Far Far West
How Fireshine Games backed a winner with Far Far West Chief portfolio officer Jasper Tanner-Barnes and CEO Brian Foote discuss game discovery – "A game with very few wishlists on…
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2 weeks agoBlog
How game sequels drive bigger audiences for content creators
How game sequels drive bigger audiences for content creators Gamesight data shows that rather than running into viewer fatigue, franchise sequels can attract significantly larger audiences for streamers [[IMG:1]] Image…
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2 weeks agoBlog
How have things been going at Rovio since it was bought by Sega?
How have things been going at Rovio since it was bought by Sega? Angry Birds creative officer Ben Mattes on life under Sega, Rovio's transmedia ambitions, and why there won't…
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2 weeks agoBlog
How indie studios can survive industry volatility | Opinion
How indie studios can survive industry volatility | Opinion The head of Nova Assembly offers a six-part manifesto for indie survival, from abandoning the single-project model to avoiding reliance on…
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2 weeks agoBlog
How Planet of Lana became a hit through dogged determination after being rejected “hundreds” of times
How Planet of Lana became a hit through dogged determination after being rejected "hundreds" of times And now there might even be a film [[IMG:1]] Image credit: Wishfully/Thunderful Publishing The…
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2 weeks agoBlog
How Rainbow Six Siege lasted ten years and brought in 100m players
How Rainbow Six Siege lasted ten years and brought in 100m players The game's VP of marketing and esports discusses ten years of development, going free-to-play, and what the brand…
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2 weeks agoBlog
How recent laws impact game design, from in-game chat to notifications
How recent laws impact game design, from in-game chat to notifications How game developers can stay on the right side of current and upcoming legislation affecting the industry [[IMG:1]] Image…
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2 weeks agoBlog
How Star Wars: Galactic Racer kept the core team small and sustainable through “distributed development”
How Star Wars: Galactic Racer kept the core team small and sustainable through "distributed development" "When you shrink, there's a personal impact to people, but you also lose an incredible…
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