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2 weeks agoBlog
“Hydra is polished and battle-tested” – Why Saber Interactive is opening up its live-ops tool all developers
"Hydra is polished and battle-tested" – Why Saber Interactive is opening up its live-ops tool all developers Head of games services Dmitri Brevdo discusses how the tool can help studios…
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2 weeks agoBlog
Hyper Light Drifter studio Heart Machine voluntarily recognises union
Hyper Light Drifter studio Heart Machine voluntarily recognises union 13 members of staff have formed a bargaining unit at the developer following several rounds of layoffs [[IMG:1]] Image credit: Heart…
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2 weeks agoBlog
Hyrule Warriors: Age of Imprisonment sales top 1m in three months | News-in-Brief
Hyrule Warriors: Age of Imprisonment sales top 1m in three months | News-in-Brief Japanese publishing partner Koei Tecmo revealed the milestone in its latest financial report [[IMG:1]] Image credit: Nintendo…
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2 weeks agoBlog
“I don’t see why people are scared of it” – ShipShaper developer Tomas Sala on why indies shouldn’t be stressing about GTA6
"I don't see why people are scared of it" – ShipShaper developer Tomas Sala on why indies shouldn't be stressing about GTA6 "The media doesn't cover indies anyway" [[IMG:1]] Image…
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2 weeks agoBlog
“I get very excited about trying to invent something new” – Assassin’s Creed composer Jesper Kyd reflects on his three-decade career
"I get very excited about trying to invent something new" – Assassin's Creed composer Jesper Kyd reflects on his three-decade career The Danish composer discusses being inspired by the C64…
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2 weeks agoBlog
“I had a front row seat to one of the greatest creative explosions in history” – Glen Schofield announces retirement
"I had a front row seat to one of the greatest creative explosions in history" – Glen Schofield announces retirement Industry veteran says "the past couple of decades have been…
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2 weeks agoBlog
“I learnt a tonne about enamel pin manufacturing” – Brigador developer Stellar Jockeys on the secrets of selling video game merchandise
"I learnt a tonne about enamel pin manufacturing" – Brigador developer Stellar Jockeys on the secrets of selling video game merchandise Studio head Hugh Monahan tells us why T-shirts and…
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2 weeks agoBlog
“I literally built an investment firm that wouldn’t have funded my own pitch” – Why the money isn’t reaching the games that need it
"I literally built an investment firm that wouldn't have funded my own pitch" – Why the money isn't reaching the games that need it The results of a workshop at…
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2 weeks agoBlog
“I really want Criterion to be considered the best studio in the UK” – why the home of Burnout has a future with Battlefield
"I really want Criterion to be considered the best studio in the UK" – why the home of Burnout has a future with Battlefield Criterion's top brass talks about its…
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2 weeks agoBlog
“I think people undervalue their own work” – ID@Xbox head Chris Charla on the tricky problem of indie game pricing
"I think people undervalue their own work" – ID@Xbox head Chris Charla on the tricky problem of indie game pricing "When you're setting the price point, it's a time you…
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