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  1. 2 weeks ago
    Blog

    “Hydra is polished and battle-tested” – Why Saber Interactive is opening up its live-ops tool all developers

    "Hydra is polished and battle-tested" – Why Saber Interactive is opening up its live-ops tool all developers Head of games services Dmitri Brevdo discusses how the tool can help studios…

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  2. 2 weeks ago
    Blog

    Hyper Light Drifter studio Heart Machine voluntarily recognises union

    Hyper Light Drifter studio Heart Machine voluntarily recognises union 13 members of staff have formed a bargaining unit at the developer following several rounds of layoffs [[IMG:1]] Image credit: Heart…

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  3. 2 weeks ago
    Blog

    Hyrule Warriors: Age of Imprisonment sales top 1m in three months | News-in-Brief

    Hyrule Warriors: Age of Imprisonment sales top 1m in three months | News-in-Brief Japanese publishing partner Koei Tecmo revealed the milestone in its latest financial report [[IMG:1]] Image credit: Nintendo…

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  4. 2 weeks ago
    Blog

    “I don’t see why people are scared of it” – ShipShaper developer Tomas Sala on why indies shouldn’t be stressing about GTA6

    "I don't see why people are scared of it" – ShipShaper developer Tomas Sala on why indies shouldn't be stressing about GTA6 "The media doesn't cover indies anyway" [[IMG:1]] Image…

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  5. 2 weeks ago
    Blog

    “I get very excited about trying to invent something new” – Assassin’s Creed composer Jesper Kyd reflects on his three-decade career

    "I get very excited about trying to invent something new" – Assassin's Creed composer Jesper Kyd reflects on his three-decade career The Danish composer discusses being inspired by the C64…

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  6. 2 weeks ago
    Blog

    “I had a front row seat to one of the greatest creative explosions in history” – Glen Schofield announces retirement

    "I had a front row seat to one of the greatest creative explosions in history" – Glen Schofield announces retirement Industry veteran says "the past couple of decades have been…

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  7. 2 weeks ago
    Blog

    “I learnt a tonne about enamel pin manufacturing” – Brigador developer Stellar Jockeys on the secrets of selling video game merchandise

    "I learnt a tonne about enamel pin manufacturing" – Brigador developer Stellar Jockeys on the secrets of selling video game merchandise Studio head Hugh Monahan tells us why T-shirts and…

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  8. 2 weeks ago
    Blog

    “I literally built an investment firm that wouldn’t have funded my own pitch” – Why the money isn’t reaching the games that need it

    "I literally built an investment firm that wouldn't have funded my own pitch" – Why the money isn't reaching the games that need it The results of a workshop at…

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  9. 2 weeks ago
    Blog

    “I really want Criterion to be considered the best studio in the UK” – why the home of Burnout has a future with Battlefield

    "I really want Criterion to be considered the best studio in the UK" – why the home of Burnout has a future with Battlefield Criterion's top brass talks about its…

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  10. 2 weeks ago
    Blog

    “I think people undervalue their own work” – ID@Xbox head Chris Charla on the tricky problem of indie game pricing

    "I think people undervalue their own work" – ID@Xbox head Chris Charla on the tricky problem of indie game pricing "When you're setting the price point, it's a time you…

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