Nekome: Nazi Hunter is a third-person action game built around a story of loss, vengeance, and resistance. Developed by ProbablyMonsters, it follows a young Romani man fighting Nazi soldiers through close-quarters combat, stealth, and improvised tactics. An early hands-off demonstration showed a linear, narrative-driven experience with room for players to approach some encounters in different ways.

Nekome: Nazi Hunter puts vengeance at the center
The game’s protagonist, Vano Nastasu, loses his entire family to Nazi soldiers and sets out to confront those responsible. The title’s name reflects this theme: “Nekome” means “revenge” or “vengeance” in Yiddish. Rather than presenting Vano as a conventional soldier, the game focuses on his personal motive and the difficult odds he faces.
For players, that setup helps explain why stealth and careful planning matter. Vano is often outnumbered, so charging into every encounter may carry serious risks. The demonstration emphasized a blend of direct action and opportunities to reduce enemy numbers before a confrontation.
Close-quarters combat and three skill paths
Vano’s fighting style draws on gutter fighting, a win-at-all-costs approach to close-quarters combat developed in the early 1900s. He frequently uses a knife, but can also pick up firearms and other melee weapons. The combat in the early build appeared responsive, with stealth takedowns and hand-to-hand attacks forming a prominent part of encounters.
A three-branch skill tree offers ways to shape Vano’s abilities:
- The Knife: Focuses on damage and combat abilities.
- The Man: Provides character-specific upgrades, including the ability to perform stealth takedowns on officers and improvements to Vano’s focus bar.
- The Tool: Supports the use of improvised weapons found during play.
Officers can resist stealth takedowns at first, making upgrades relevant to how players handle tougher enemies. When choosing skills, consider whether a preferred approach relies more on direct combat, stealth, or objects found in the environment.

Focus abilities create tactical options
Vano’s focus abilities add another layer to encounters. One ability lets him spot enemies through walls, which can help with planning a route through a hostile area. Focus Strike offers a more aggressive option: Vano can pause time, mark body parts on multiple targets, and attack them in quick succession. Depending on the situation, this can leave enemies dead or incapacitated.
In a game where Vano is frequently outnumbered, these abilities may help players turn a difficult encounter in their favor. It is still worth weighing when to use them, particularly if an area contains more enemies than are immediately visible.
Some sequences take place in more open environments. In one example, a sniper watches over an outdoor area from a rooftop. Reaching the position without being spotted can preserve the chance to move quietly; a rifle shot, by contrast, alerts nearby troops. The demonstration also showed optional objectives involving the destruction of propaganda posters, with an on-screen tracker indicating how much hate imagery remained.

Weapons bring risk as well as power
After reaching the rooftop, Vano can take the sniper rifle. Its long range offers a major change from his usual knife, but firing it reveals his position. The player also does not know how many rounds remain, a deliberate design choice intended to make taking enemy weapons a risk-reward decision.
In the demonstrated encounter, the rifle held only one bullet, which was used to kill an officer. If Vano is discovered, soldiers can move to high alert, search the area, and call for reinforcements if they are not stopped in time. A high notoriety level can also affect enemy behavior: some soldiers may flee, hide, or beg for mercy. These reactions suggest that both stealth and the consequences of open combat can shape a fight.

What to know about the game’s status
Nekome: Nazi Hunter was still in early development during the demonstration. The developers noted that the user interface could change, so details shown in the build may not reflect the final version. No release date was announced. The game is planned for PS5, Xbox Series X/S, and PC.
Final thoughts on Nekome: Nazi Hunter
Nekome: Nazi Hunter combines a revenge-driven narrative with close-quarters fighting, stealth, skill upgrades, and weapons that can expose Vano as well as help him. Its early demonstration points to encounters where preparation and decisions matter, but the project remains in development and its systems may change. Players interested in story-focused action games can keep an eye on Nekome: Nazi Hunter as more information becomes available.