Tides of Tomorrow builds its story around an unusual question: what if another player’s decisions could shape your single-player adventure? Set in a flooded world, the game connects individual playthroughs through choices and traces left by other players. The result is a narrative-driven journey where the path ahead may reflect someone else’s actions.

How Tides of Tomorrow connects players
Many single-player games use asynchronous features to make their worlds feel less isolated. Players may encounter signs that someone else has passed through, even when they are not playing together at the same time. Tides of Tomorrow takes that broader idea further: instead of limiting another player’s influence to small gameplay details, it makes their choices part of the story experience.
Game director Adrien Poncet describes the idea as bringing real players’ decisions into a choice-based, story-driven game. In practice, your journey follows another player’s route. You may catch glimpses of what they did, while the choices they made can affect what happens during your own playthrough. Your game data is also saved to the game’s servers, allowing a later player to follow in your footsteps.
This structure gives the story a chain-like quality. Your experience is connected to a previous player’s decisions, and your own actions may become part of someone else’s journey. If you prefer to make choices without considering how they might affect another player’s experience, keep in mind that this shared system is central to the game’s concept.
A chase across the flooded world of Elynd
You play as a Tidewalker on Elynd, a world overwhelmed by water and dotted with artificial islands made from plastic and scrap metal. Humanity is also dealing with a disease linked to plastic, and your task is to find a way to stop it. These details make the setting more than a backdrop: the environmental crisis shapes the stakes of the journey.
There is a strange twist to your pursuit. Someone who looks exactly like your character has already travelled the same path, leaving choices and actions for you to encounter. The game frames this as a wild ghost chase: you are following evidence of another person’s journey rather than simply moving through an untouched world.
What to expect from the shared story
Tides of Tomorrow combines a personal narrative with a connection to other players. Its asynchronous design can add a sense of community without requiring everyone to play at the same time. The story remains centered on your journey, but the presence of another player’s decisions gives that journey a wider context.
- Follow another player’s trail: Your playthrough takes place after someone else has travelled the same route.
- Notice the influence of choices: Other players’ decisions can affect what happens in your game.
- Leave a trace of your own: Your game data is saved to the servers so a later player can follow your path.
For players interested in story-focused games and asynchronous multiplayer ideas, Tides of Tomorrow offers a distinctive premise: a journey across a damaged, flooded world that is shaped not only by your decisions, but also by the choices of people who played before you.