The Brazil game industry has set an ambitious target: becoming one of the world’s five largest game-producing nations in less than a decade. Beyond growth in business and employment, industry leaders see games as a way to introduce international audiences to the country’s history, creative talent, and cultural diversity.
Image credit: Abragames
Brazil game industry: growth and cultural influence
Countries have long shared their culture and influence through film, television, and music. Video games are increasingly part of that picture, offering creators a way to tell local stories to audiences around the world.
Rodrigo Terra, president of Brazilian games trade body Abragames, says international cultural influence is part of the sector’s agenda. His goal is for Brazil to rank among the world’s top five game producers within ten years. He also wants more players abroad to discover Brazilian stories and the artists, writers, and other professionals who make them.
Image credit: Abragames
Patricia Sato, executive manager of Brazil Games, an export program focused on developing international business opportunities for Brazilian companies, says overseas audiences often associate Brazil with football, samba, carnival, and capybaras. Games can help broaden those perceptions by showing the country’s varied landscapes and lesser-known histories.
Sato says developers are not being directed to include Brazilian culture; many choose to draw on it themselves. One example is Hell Clock, which uses a dark-fantasy setting inspired by the War of Canudos, fought in Brazil between 1896 and 1897. The conflict is not widely known internationally, making it an opportunity for players to encounter a different part of the country’s past.
Hell Clock features the War of Canudos, which took place between 1896 and 1897. Image credit: Rogue Snail/Mad Mushroom
Terra hopes that, over time, audiences will connect Brazil with a wider range of cultural values and stories, rather than only familiar symbols. He points to the way The Witcher helped bring a Polish perspective on history and storytelling to a global audience. For readers following this trend, a useful indicator is whether games rooted in local settings and traditions find players beyond their home markets.
Terra also observes that Brazilian symbols are appearing more often in international online culture, including social media. He sees this as part of a wider global rediscovery of Brazil, though perceptions can vary between audiences.
Policy changes and international partnerships
Brazil has taken steps to support the growth of its games sector. A legal framework adopted a few years ago clarified how video games are treated under the law, introduced incentives for companies, and created further opportunities for investment.
Terra says official recognition of game-related occupations has also expanded. Previously, professionals had to register under categories such as software development. The labour ministry now recognises four roles: producer, game designer, game narrative, and game artist. This change can make it easier to identify and formally classify work across the industry.
More broadly, Terra says institutions are beginning to view games as a possible driver of economic development. For anyone tracking the sector’s progress, professional recognition, investment conditions, and international business activity are useful measures to watch alongside the number of games released.
The Brazil booth at Gamescom 2026. Image credit: GamesIndustry.biz
Abragames is also developing connections with markets in Asia, including Japan, South Korea, China, Thailand, Vietnam, and Malaysia. Terra says there has been interest from Korean companies, including one looking to establish an operation in Brazil. These relationships could support market expansion and create opportunities for Brazilian studios to work with overseas partners.
Latin America’s expanding games market
Brazil’s ambitions come as the wider Latin American games market grows. Newzoo’s Global Games Market Report forecast that the region would have 394 million players in 2026, a 4.7% increase. It also identified Latin America as one of the fastest-growing regions for Steam use, alongside the Middle East and Asia-Pacific.
The report projected Latin American games revenue would exceed $9.3 billion in 2026. That remains below North America’s projected $56.9 billion, but the region’s year-on-year revenue growth was forecast at 7.9%, compared with 5.4% for North America.
Arida 2: Rise of the Brave was shown at Gamescom 2026 as part of the Brazil Games Accelerator initiative. Image credit: Aoca Game Lab
Rob Fahey has also identified developing markets in Southeast Asia, Latin America, and other regions as potential sources of growth over the next decade, as their middle classes expand. Brazil Games executive manager Patricia Sato describes a shift from concern about games-sector jobs moving out of Brazil to a more positive outlook.
What to watch next for Brazil’s game industry
Brazil’s goal of joining the world’s top five game producers is an ambition, not a confirmed outcome. Its progress will depend on how effectively studios build sustainable businesses, reach international audiences, and turn the country’s creative and cultural range into games that resonate with players.
For readers assessing the Brazil game industry, the most practical signs to follow are growth in player and revenue figures, continued recognition of specialist roles, new investment, and lasting international partnerships. Together, these measures can show whether the country is moving closer to its global ranking goal while making its stories more visible worldwide.