Category: Blog
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2 weeks agoBlog
It Takes Two, Split Fiction studio tops 50 million sales | News-in-brief
It Takes Two, Split Fiction studio tops 50 million sales | News-in-brief A Way Out, It Takes Two, and Split Fiction sell 13m, 30m, and 7m units, respectively [[IMG:1]] Image…
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2 weeks agoBlog
It turns out Fortnite isn’t the forever game after all | Opinion
It turns out Fortnite isn't the forever game after all | Opinion Major layoffs at Epic Games are the latest sign that the once-unassailable Fortnite is in decline – with…
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2 weeks agoBlog
Italian Competition Authority investigating Activision Blizzard over Diablo Immortal and Call of Duty Mobile monetisation
Italian Competition Authority investigating Activision Blizzard over Diablo Immortal and Call of Duty Mobile monetisation The organisation has concerns over the alleged use of deceptive UI elements to encourage players…
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2 weeks agoBlog
Italy’s 34BigThings spins out from Embracer Group
Italy's 34BigThings spins out from Embracer Group "It's refreshing to be steering our own ship once more" [[IMG:1]] Image credit: 34BigThings Italian studio 34BigThings has spun out of games conglomerate…
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2 weeks agoBlog
“It’s a nice story to tell”: How DICE bounced back from Battlefield 2042’s disastrous launch to release the blockbuster Battlefield 6
"It's a nice story to tell": How DICE bounced back from Battlefield 2042's disastrous launch to release the blockbuster Battlefield 6 Rebecka Coutaz, VP and GM for Battlefield Studios Europe,…
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2 weeks agoBlog
“It’s a totally crazy market” – The seismic impact of the AI boom on video game hardware
"It's a totally crazy market" – The seismic impact of the AI boom on video game hardware Industry experts share their thoughts on the skyrocketing cost of components such as…
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2 weeks agoBlog
“It’s extraordinarily hard to exist as a woman” – Jessica Curry calls out systemic issues in the games industry
"It's extraordinarily hard to exist as a woman" – Jessica Curry calls out systemic issues in the games industry The co-founder of The Chinese Room adds that talking about these…
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2 weeks agoBlog
“It’s less risky to be the masters of our own fate” – The AAA developers going indie
"It's less risky to be the masters of our own fate" – The AAA developers going indie Veterans from Warner Bros and 2K explain why the low pay and uncertainty…
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2 weeks agoBlog
“It’s not like the Eye of Sauron is looking at everything we’re doing” – Silent Hill F developer NeoBards on why trust is essential for co-dev
"It's not like the Eye of Sauron is looking at everything we're doing" – Silent Hill F developer NeoBards on why trust is essential for co-dev The Taiwan-based studio discusses…
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2 weeks agoBlog
“It’s not sexy, but it’s one of the most successful genres on Steam” – Stronghold developer Firefly launches publishing label to serve the vast strategy market
"It's not sexy, but it's one of the most successful genres on Steam" – Stronghold developer Firefly launches publishing label to serve the vast strategy market The Devolver-owned studio on…
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