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Consoles are still in good health, despite market fears | Opinion

The console market is facing higher prices, economic uncertainty and uneven sales across regions. Yet recent financial results from Sony and Nintendo suggest that the broader business remains resilient: hardware demand is holding up, while software and services continue to provide important support.

Why the console market is holding up

Weak results from Microsoft’s Xbox division prompted questions about whether its challenges reflect wider problems in gaming or issues specific to its own strategy. Sony and Nintendo’s holiday-quarter results offer a more balanced picture. Both companies reported areas to watch, but their platforms remain on a generally healthy path.

Sony’s results included year-on-year declines in hardware sales for the third quarter and year to date. PS5 sales reached 8 million units in the December quarter, down from 9.5 million in the same period a year earlier. Even so, the console has reached 92.2 million shipped units and is tracking close to the PS4’s sales trajectory.

That performance is notable because PS5 costs more at this stage of its lifecycle than PS4 did at the equivalent point. Slowing hardware sales are also normal for a console in its sixth year on the market. For readers comparing platform performance, it helps to look beyond quarterly hardware figures and consider the installed base, software sales and service revenue together.

Sony’s software and services business showed greater strength, with increased game sales and service revenue. PlayStation Network also continued to add users, although Sony did not provide details about which PS Plus tiers those users may subscribe to, if any.

Sony’s financial results showed lower hardware sales alongside growth in game and service revenue. Image credit: Sony.

Hardware prices and the limits of market growth

Strong results do not remove the affordability challenge. The leading consoles have generally sold around 100 million to 120 million units over the past couple of decades, making major growth in the overall hardware market difficult to achieve. Within that established market, PS5 is performing strongly, and its software and services growth could make it Sony’s most commercially successful console yet.

Price increases during a console’s lifecycle are an unusual test for the industry. So far, Sony’s higher prices have not significantly undermined sales. The company is expected to have a user base of more than 100 million by the end of this year.

GTA 6 is another major factor as the PS5 generation continues. The game is expected to arrive in 2026, and its release could help sustain PS5 sales into 2027. However, a large hardware sales surge is not guaranteed: much of the anticipation may already be reflected in the console’s existing installed base. The game may instead help maintain momentum and support Sony’s target of more than 125 million PS5 units in that timeframe.

Switch 2 faces regional and software challenges

Nintendo’s results also contained mixed signals. Switch 2 sales outside Japan were weaker than the company had expected, while stronger domestic sales helped offset that softness. Nintendo has not revised its overall targets.

Japan’s results highlight the effect of local pricing. Nintendo introduced a cheaper retail version of Switch 2 for that market by effectively region-locking the model. Sony later took a similar approach with a lower-priced, Japan-only digital PS5 model. Regional pricing can help make hardware more accessible, but Japan’s market conditions are distinctive, including the yen’s substantial devaluation in recent years.

Switch 2 has nevertheless made a strong start despite challenging market conditions. Nintendo may be more exposed to economic pressure because families and parents buying devices for children can be particularly price-sensitive. PlayStation buyers tend to be more dedicated enthusiasts, although higher prices can eventually affect their decisions too.

Price is not the only factor behind Nintendo’s holiday-quarter performance. Its software lineup was comparatively light, and Switch 2 does not yet have a major Mario or Zelda release. Mario Kart World is a significant title, but it also faces competition for players’ attention from Mario Kart 8, which remains one of the best-selling games in many markets.

Nintendo has a strong ability to address a software gap by releasing major first-party games. Switch 2 has room to grow as those titles arrive, so weaker overseas sales late last year are worth monitoring but do not, by themselves, signal a major change in the console’s prospects.

What to watch in the year ahead

Sony and Nintendo enter 2026 with substantial, commercially healthy platform businesses, even as consumer confidence and economic conditions remain uncertain. Potential competition in the living room could also increase: Valve’s Steam Machine was reportedly still expected to launch in the first half of the year, although launch timing and pricing remained uncertain.

Stable console platforms matter to the wider games industry because they provide a dependable base for selling games and services. Microsoft may also benefit from rivals’ strength as it works to reshape its platform strategy and publish more games on systems such as PS5.

Overall, the console market is not free from risk: hardware affordability, regional demand and the timing of major games all deserve attention. Still, Sony’s strong software and service performance and Nintendo’s potential for future releases point to resilient platforms. These results suggest that the console business remains in good health despite the wider market concerns.

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