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Dead by Daylight studio Behaviour Interactive confirms redundancies

Behaviour Interactive redundancies have been confirmed by the studio behind Dead by Daylight. The company said that falling demand for certain external development work led it to end some roles, but it has not disclosed how many employees are affected.

Behaviour Interactive redundancies: What the studio said

Behaviour Interactive has traditionally worked with partners on external development projects as part of its business. In a statement, the studio said demand had recently declined for projects in the mobile and casual games markets. It also said its remaining engagements in this area are coming to an end and that it does not expect similar opportunities in the near future.

Against that backdrop, the company decided to part ways with some colleagues. Behaviour described the decision as difficult and acknowledged the affected employees’ contributions to the studio and its work with partners over the years.

The statement links the redundancies to a change in demand for a specific part of the business. It does not say that the cuts affect the entire studio or provide a breakdown by team, location, or role. Those details should not be assumed unless the company confirms them.

What remains undisclosed

The number of employees affected has not been made public. Reports of the cuts appeared on social media before the studio confirmed the redundancies, but the available information does not provide a verified total.

Behaviour Interactive has also not publicly explained what support it plans to provide to employees leaving the company. Its announcement recognizes their contributions, but does not set out details about transition assistance or other arrangements. Readers seeking updates should look for a direct statement from the studio rather than treating unconfirmed figures or claims as established facts.

Key details at a glance

  • Confirmed: Behaviour Interactive is parting ways with some employees.
  • Reason given: Demand has declined for mobile and casual external development projects.
  • Not disclosed: The number of affected staff and the studio’s plans for supporting them.

How the cuts fit into the studio’s recent activity

In the previous month, Behaviour Interactive acquired The Fun Pimps, the Texas-based studio responsible for 7 Days to Die. The acquisition and the redundancies are both reported developments involving Behaviour, but the studio has not said that one caused the other. Keeping those facts separate is important: the company has attributed the job cuts to reduced demand in its external development business.

For now, the confirmed information is limited to the studio’s explanation of the market change and its decision to reduce some roles. The affected headcount, individual team details, and employee support arrangements remain unknown. In short, Behaviour Interactive redundancies have been confirmed, while key details about their scale and impact have not yet been made public.

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