AI in game development is beginning to affect how studios handle routine tasks, test ideas and collaborate. Electronic Arts (EA) president of enterprise development Laura Miele says the technology has helped teams at the company reduce friction in their workflows, prototype more quickly and focus more of their effort on creative work.
Image credit: Electronic Arts
How AI in game development is affecting EA studios
Miele discussed the subject with Christopher Dring at The Game Business Live on June 8, during Summer Game Fest. Asked whether AI tools could shorten development cycles, she said that some parts of the process may become faster, based on what she has seen so far.
She described AI as one way to reduce obstacles in studio pipelines, tools and day-to-day workflows. In her view, taking repetitive or tedious tasks off developers’ plates can make it easier to explore concepts, build prototypes and reach agreement on creative directions. That does not necessarily mean every stage of a game’s development will be shorter; the effect may differ depending on the task and how a team uses the tools.
For studios evaluating AI, a practical approach is to identify specific workflow bottlenecks first. Teams can then assess whether a tool saves time without compromising creative control, quality checks or the needs of the project.
EA’s earlier view of generative AI
EA CEO Andrew Wilson discussed generative AI in 2024, saying it could make parts of the development process more efficient, give developers greater capabilities and help them spend more time on engaging work. He also said the company’s early assessment suggested that advances in generative AI could positively affect more than 50% of its development processes.
One example involving voice technology emerged earlier this year: football commentator Guy Mowbray gave EA permission to use AI to replicate his voice for generating player names. The example also highlights why permission and clearly defined use are important considerations when AI tools work with a person’s voice or other identifiable material.
Debate over AI-generated content continues
AI use remains a divisive issue across the games industry. A survey conducted at the beginning of 2026 found that more than four-fifths of respondents believed there was no acceptable amount of AI-generated content in game development, with only minor variations in the results. Industry leaders have also expressed differing views on where and how the technology should be used.
These reactions underline the difference between using AI to support internal processes and using AI-generated material in a finished game. Studios considering either approach can benefit from setting clear rules for human review, permissions and disclosure, while explaining how the tools affect the work.
What EA’s comments mean for development teams
Miele’s comments point to faster prototyping and less routine work as potential benefits of AI in game development, rather than a guarantee that entire production schedules will shrink. Whether those gains translate into better outcomes depends on how teams apply the tools and preserve time for creative judgment.
Separately, Electronic Arts is being acquired by an investor consortium that includes Saudi Arabia’s Public Investment Fund, Silver Lake and Affinity Partners. The $55 billion deal was expected to close by the end of June. The ownership change and the company’s use of AI are distinct developments, but both form part of the wider conversation about the future of game production.