Eidos-Montréal layoffs will affect 124 employees, while studio head David Anfossi is also leaving the developer after 19 years. The studio says the cuts reflect changing project requirements and effects on production and support teams. Its announcement also outlines a leadership transition, while reports indicate that co-development work is among the studio’s current priorities.
Image credit: Eidos-Montréal
Eidos-Montréal layoffs affect 124 employees
In a statement shared on LinkedIn, Eidos-Montréal described the decision as a response to changes in project needs and their impact across production and support teams. The studio said it needed to adjust its operations and focus resources where it believes they can be most effective.
The company acknowledged the impact on employees and said the decision was not a judgment of the affected staff’s ability, commitment or performance. It also stated that supporting those leaving with care and respect is a priority, alongside maintaining continuity for the teams that remain.
The announced figure is 124 affected employees. The statement does not provide a breakdown by department or disclose the studio’s total headcount, so the number should not be interpreted as a percentage of its workforce.
David Anfossi leaves after 19 years
Anfossi joined Eidos-Montréal in 2007 as a producer and later became studio head. Before joining the developer, he worked as a producer at Ubisoft Montréal. The studio thanked him for his work and said a transition plan is underway. It plans to share further information once new leadership has been confirmed.
For now, the announcement does not name a successor or provide a date for the leadership change to be completed. Those details will be relevant for anyone following the studio’s management and project plans.
Recent cuts and the studio’s project focus
This is the second round of job cuts at Eidos-Montréal in recent months. The studio also made cuts in December, and employees reported that most projects had been cancelled. Separately, 75 employees were laid off in March, while 97 positions were made redundant in January 2024.
Reports indicate that the studio is currently focused on co-development work, including Microsoft’s Grounded 2 and Fable. Its most recent game developed and released by the studio was Marvel’s Guardians of the Galaxy, which launched in 2021. Co-development refers to a studio contributing to a game alongside other teams; the announcement does not specify Eidos-Montréal’s precise responsibilities on either project.
Ownership and wider restructuring
Embracer Group acquired Eidos-Montréal in 2022, alongside Crystal Dynamics and Square Enix Montréal, in a deal valued at $300 million. The following year, Embracer began a restructuring program after a planned $2 billion investment from Saudi Arabia’s Savvy Games Group did not go ahead. The program led to job losses, project cancellations and the closure of several studios.
The latest Eidos-Montréal layoffs add to a period of change for the developer, but the studio’s announcement does not outline how the 124 positions will affect specific projects. Readers looking for confirmed updates should distinguish details stated by the company—such as the number of affected employees and the leadership transition—from reports about project cancellations and current work.
What the Eidos-Montréal layoffs mean
The Eidos-Montréal layoffs involve 124 employees and coincide with Anfossi’s departure, while the studio prepares a leadership transition. The company has cited changing project needs and has not yet identified a successor or detailed the effects on individual projects. Further announcements from the studio will clarify its leadership and future plans.