Elder Scrolls Online Seasons are part of a planned shift in how the game will deliver content, ZeniMax Online Studios executives say—not a reaction to Microsoft’s layoffs or the cancellation of another project. The studio says work on the new approach began more than a year before it was announced.
Image credit: ZeniMax Online Studios
Elder Scrolls Online Seasons were planned in advance
ZeniMax Online Studios recently announced that change is coming to Tamriel through Seasons, describing them as a new way for players to adventure and earn rewards in The Elder Scrolls Online. The announcement prompted questions about whether the shift to smaller releases reflected the studio’s ability to manage larger expansions after its team was affected by restructuring.
Executive producer Susan Kath rejected that connection. She said the team began working on Seasons at least 12 to 14 months earlier and started making internal changes because it had already decided to move in this direction. In other words, the format was being developed as a deliberate plan, rather than as an immediate response to staffing changes.
For players, that distinction helps explain the timeline behind the new content approach. The announcement establishes that Seasons will bring a different way to experience the game, but it does not, by itself, provide details about specific release dates or the contents of individual Seasons. Players should look to official announcements for those specifics.
How Project Blackbird affected the team
Kath also described how staff had previously divided their time between The Elder Scrolls Online and Project Blackbird, an MMO that was later cancelled. Some employees were working across both projects. After Project Blackbird ended, those team members were able to focus entirely on The Elder Scrolls Online.
As a result, Kath said, the number of people available for some ESO work actually increased when staff no longer had to split their time between two products. That does not mean the studio was unaffected by the wider changes, but it does provide context for how responsibilities shifted after the cancellation.
ZeniMax’s Nick Giacomini acknowledged that the layoffs had an impact on the team. He said it would not be accurate to claim otherwise, while also noting that the team had come together and was looking ahead to the changes planned for the game. His comments distinguish the human effect of layoffs from the separate decision to develop Seasons.
Layoffs and the future of The Elder Scrolls Online
Microsoft’s sweeping cuts affected more than 9,000 people. In July, ZeniMax Online Studios’ long-running MMO project, Project Blackbird, was cancelled as part of those cuts. Studio president Matt Firor left the company that same month. He later confirmed that he chose to leave after the cancellation, describing Project Blackbird as a game he had hoped to create throughout his career.
The studio’s explanation is therefore twofold: the layoffs and cancellation did affect its people, while the move to Seasons had been in development well before those events. That context is useful when evaluating the announcement, but the practical details players will want—such as what each Season includes—depend on future updates.
What the Seasons announcement means for players
For now, ZeniMax has presented Seasons as a new content and rewards structure for The Elder Scrolls Online, without tying the change to the layoffs. Players can follow future announcements to learn how the format will work in practice and how it may shape their adventures in Tamriel. Based on the studio’s account, Elder Scrolls Online Seasons reflect a plan that began at least 12 to 14 months earlier, even though the wider changes at the company later affected the team.