Blog

Football commentator permits EA to use an AI version of his voice for EA Sports FC

AI voice cloning in EA Sports FC is being used with the permission of football commentator Guy Mowbray to help generate player-name commentary. The approach addresses the large and continually changing number of footballers and match situations the game must cover, while raising questions about consent and how voice performances are used.

Image credit: EA

How AI voice cloning in EA Sports FC supports commentary

Mowbray records commentary for EA’s football series throughout much of the year, working on the game from around November until the start of July. Recording player names is one part of that process. Names may need to be performed in about five different ways, with emphasis adjusted to fit a player’s position or the action unfolding on the pitch.

With more than 20,000 real footballers potentially represented in the game, recording every name and variation individually can be a substantial task. Mowbray has given EA permission to create an AI version of his voice to help generate player names. This can support the production of additional commentary without requiring every variation to be recorded manually.

Why commentary needs ongoing updates

Football games change from one release to the next. New players, terminology and game features mean that commentary needs regular updates. The recordings also have to account for many possible situations, so names and lines sound appropriate in context.

For players, the practical benefit is more complete and varied name coverage as squads and game content change. Commentary teams still need to consider pronunciation, emphasis and how a line fits the action. If you are listening for a particular player name, remember that its delivery can differ depending on the match scenario.

Consent and the role of voice talent

EA has said that AI has been used in parts of its development process, including animation and gameplay systems. Regarding commentary and other content, the company describes its work as a collaboration with performers rather than a replacement for them. In this case, Mowbray has specifically permitted the use of an AI replica of his voice for player names.

Permission is an important distinction because voice performers do not all agree to have their voices used with AI. In September, Françoise Cadol, the French voice of Lara Croft in several Tomb Raider games, formally objected to the alleged use of an AI replica of her voice in Tomb Raider 4-6 Remastered without her consent. French voice performers for Apex Legends characters also refused contracts that would have authorized their voices to train AI.

What this means for EA Sports FC players

AI-generated player names are intended to help cover the scale of the game’s roster and commentary scenarios. Mowbray’s consent makes this specific use different from cases where performers say their voices were used without permission. For players, the key point is that the feature supports commentary production; it does not remove the need for human talent to contribute to the game.

As AI tools become more common in game development, clear agreements about permission and use remain central. AI voice cloning in EA Sports FC illustrates how a performer-approved system can help keep commentary current while leaving questions about voice ownership and consent relevant across the industry.

Related Posts

Leave a Reply

Your email address will not be published. Required fields are marked *

Newguarf
Privacy Overview

This website uses cookies so that we can provide you with the best user experience possible. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful.