The Subnautica 2 dispute has grown from a disagreement over leadership and release timing into a public legal battle involving developer Unknown Worlds and its owner, Krafton, Inc. The central questions include who should control the game’s Early Access launch, whether former studio leaders were properly dismissed, and how a potential $250 million earn-out should be handled. Here is a timeline of the main developments reported so far.
Subnautica 2 dispute: how it began
Krafton acquires Unknown Worlds
In 2021, Krafton acquired Unknown Worlds, the US studio behind Subnautica and Subnautica: Below Zero. The announced price was $500 million, with up to $250 million in additional performance-based payments. Krafton said the studio’s structure and leadership would remain in place. Its announcement also referred to a new game planned for Early Access in 2022; that project became Moonbreaker, which later faced criticism over microtransactions. The game launched fully in 2024, and Krafton subsequently described it as a failure.
Context: The acquisition agreement and earn-out terms later became central to the disagreement. The exact conditions for receiving performance payments are being contested by the parties.
Subnautica 2 is announced
A teaser for Subnautica 2 announced an Early Access release planned for PC and Xbox in 2025. The sequel became one of Steam’s most-wishlisted games, raising the stakes around its launch plans and development schedule.
Leadership changes and a delayed launch
Krafton removed Unknown Worlds CEO Ted Gill, co-founder and creative director Charlie Cleveland, and co-founder and CTO Max McGuire. Steve Papoutsis, also CEO of The Callisto Protocol developer Striking Distance, took over as studio leader. Krafton said its studios undergo milestone reviews to assess progress and quality. It did not initially give a specific reason for the leadership change.
Cleveland publicly described the decision as a shock and said he believed the game was ready for Early Access, while acknowledging that the release decision was no longer in the former leaders’ hands.
Subnautica 2’s Early Access launch was then moved from 2025 to 2026. Krafton said community playtests had identified areas that needed further refinement and that the team required more time to deliver a fuller experience. The former leaders’ compensation became part of the public discussion, with reports that a substantial earn-out depended on meeting revenue targets by the end of 2025.
Bonus claims, leaked documents, and lawsuits
Krafton later said approximately 90% of the potential $250 million earn-out had been allocated to the three former executives, on the expectation that they would remain actively involved in Subnautica 2. The company accused them of stepping away from their responsibilities and argued that the game did not contain enough content for an Early Access release. Cleveland disputed the claim that the former leaders intended to keep the bonus for themselves, saying they had planned to share proceeds with employees.
Slides from an internal milestone review circulated online. They appeared to show reductions in planned launch content, including biomes, creatures, and modes. Krafton confirmed that the documents came from an internal review, while cautioning that the material was only part of a larger presentation. Without the complete context, the slides do not establish on their own why the release schedule changed.
In July, the former leaders filed a complaint in Delaware Chancery Court. They alleged that Krafton used pressure tactics to delay the release and avoid the earn-out, and sought financial and equitable relief, including restored creative and operational control. Krafton rejected those claims, saying its decisions were intended to protect the game and meet player expectations.
Krafton’s legal filings raised separate allegations, including claims that the former executives downloaded confidential company materials before their employment ended. The former leaders disputed Krafton’s explanations for their dismissal and argued that the company changed its position during the litigation. Both sides have continued to contest the allegations in court.
Delaware court ruling and the Early Access announcement
A Delaware Chancery Court ruling found that Krafton had breached the acquisition agreement by terminating the key employees without valid cause and taking operational control of Unknown Worlds. The court ordered Ted Gill’s reinstatement as CEO and required Krafton to restore his authority over the Subnautica 2 Early Access launch, including access to the game’s Steam platform. It also extended the earn-out deadline to September 15, 2026. The ruling did not resolve all claims for damages or determine the final earn-out outcome.
Krafton said it disagreed with the decision and was considering its options. It maintained that delivering the best possible game remained its priority.
After the ruling, lawyers for the former leadership accused Krafton of “intentionally leaking” a memo referring to a planned May Early Access launch. They argued that announcing a release plan without Gill’s involvement could confuse the community and harm the game’s launch. Krafton responded that the message referred to an earlier milestone assessment and said Gill retained authority to assess the game and decide on an appropriate schedule.
What to watch next
The Subnautica 2 dispute remains unresolved on several fronts. The court has restored Gill’s operational control rights and extended the earn-out period, but further legal proceedings may determine remaining financial claims and clarify the parties’ obligations. For players, the practical questions are the final Early Access timing and what content will be included at launch. Treat statements from either side as their respective positions unless confirmed by a court or an official game announcement.
Image credit: Krafton/Unknown Worlds