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Let Your Baby Brother Have A Turn

Control Resonant puts Dylan Faden at the center of its playable experience, while Jesse Faden remains an important part of the story. Remedy Communications Director Thomas Puha clarified that Jesse is not playable in the sequel. The distinction helps set expectations for players: this is presented as Dylan’s experience, rather than a continuation in which Jesse remains the player character.

Control Resonant focuses on Dylan’s perspective

Jesse has a significant role in the events of Control Resonant, but the game’s playable perspective belongs to her brother Dylan. That choice marks a shift from the first Control, which followed Jesse, and gives the sequel room to explore the same fictional world through a different character.

For players, it is useful to separate a character’s importance to the plot from whether that character is playable. Jesse’s presence matters to the story, but Puha’s clarification is direct: players should not expect to control her. Dylan is the character whose experience drives the sequel.

A sequel with its own identity

Director Mikael Kasurinen described the two games as distinct expressions of the siblings. His explanation frames the series as being about more than one protagonist: its wider world can be explored through different characters and perspectives. In that sense, Control Resonant is intended to develop the franchise rather than simply repeat the first game with the same lead.

Kasurinen also emphasized that each game should stand on its own. This suggests that the sequel is being shaped around Dylan’s point of view and its own approach, even as it belongs to the same broader franchise. Players considering the game can therefore expect a change in protagonist, while the connection to Jesse and the established world remains relevant.

What players should know before playing

  • Dylan is the playable lead: The sequel is described as his experience.
  • Jesse remains part of the story: She has an important role, but is not playable.
  • The games have different perspectives: Remedy has presented the siblings as distinct lenses on the same world.
  • The sequel aims to stand independently: The developers describe each game as having its own identity.

These points clarify the creative direction without revealing further story details. They also offer a practical way to approach expectations: players who are returning for Jesse should know that her role is narrative, while those interested in Dylan can look to Control Resonant for a new protagonist-led perspective within the franchise.

Conclusion

Control Resonant changes the playable focus from Jesse to Dylan, while keeping Jesse involved in the story. Remedy’s stated aim is to let the two siblings represent different perspectives on the same world and to give each game its own identity. That makes the protagonist change one of the clearest details to keep in mind when considering the sequel.

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