Meta layoffs are reportedly affecting around 700 roles across several parts of the company, including its Reality Labs division. The reported cuts span a range of teams, while company representatives say they are looking for other opportunities for employees whose positions may be affected.
Meta layoffs reportedly reach several divisions
Recruiting, sales, operations, Facebook and Reality Labs are among the areas named in reports about the workforce reductions. Meta had about 78,000 employees at the time. The layoffs may affect workers in the United States and other markets, and most impacted employees were reportedly notified on Wednesday, March 25.
A Meta spokesperson said the company regularly adjusts team structures to help groups meet their goals. The spokesperson also said Meta is seeking alternative roles for affected employees where possible. The reported figure is around 700 positions; it should not be read as a confirmed final count for every team or location.
For employees following the news, the key distinction is between a role being affected and an individual being laid off: the company said it was exploring reassignment options where available. Reports also indicate that the changes involve multiple functions rather than a single division.
Reality Labs had already reduced its workforce
The reported company-wide cuts follow an earlier reduction of 10% of Reality Labs’ workforce this year. That decision was accompanied by the closure of three virtual reality studios: Twisted Pixel Games, Sanzaru Games and Armature Studio. Reality Labs employs about 15,000 people across its virtual and augmented reality work.
These figures describe different things: the 10% reduction refers to the earlier Reality Labs cuts, while the roughly 700 roles relate to the newly reported changes across several divisions. Keeping the time period and scope in mind helps avoid treating the figures as a single combined layoff total.
Meta’s VR business shows mixed results
At this year’s GDC Festival of Gaming, Meta director of games Chris Pruett said Meta Quest usage reached an all-time high in 2025. He also reported that more than 100 titles generated over $1 million each in gross revenue.
Pruett discussed the planned removal of the Horizon Worlds metaverse from the Meta Horizon Store, scheduled for June. He described Meta’s approach as a process of testing ideas, learning from the results and making adjustments when assumptions do not hold up.
Reality Labs generated $2.2 billion in revenue overall last year, while reporting a loss of $19.2 billion. Revenue and losses are separate measures, so the revenue figure alone does not indicate whether the division was profitable.
What the reported Meta layoffs mean
The reported reductions come alongside restructuring across teams and earlier changes within Reality Labs. The company’s comments point to possible transfers for some affected employees, but do not specify how many people may receive another role. Meta layoffs therefore remain a developing workforce story, and the reported numbers should be understood as estimates rather than a complete breakdown of final outcomes.