Meta AI game tools are designed to help people turn written ideas into playable 2D and 3D games using a mobile device or browser. Announced at the Meta Connect conference, Horizon Create and Horizon Studio are also intended to support publishing across Meta platforms. Meta introduced VR Glasses at the same event, with Unity support planned from launch.
Image credit: Meta
How Meta AI game tools work
Horizon Create is built for mobile devices, while Horizon Studio is designed for browsers. Both use the Meta Horizon Engine and share a common backend, so assets, systems, and iteration history can move between the two tools. This may help creators continue working across devices without starting the project again.
Users describe the game they want through text prompts, and the Meta Horizon Engine generates a playable result. Meta says games can then be published directly to Facebook and Instagram. For more useful results, creators should describe the intended gameplay clearly and review the generated build before publishing. Testing helps identify issues that may not be obvious from a short description.
Meta says the tools aim to reduce barriers associated with traditional development, which can require specialist skills, expensive hardware, and substantial time. Selected creators are currently testing the apps with financial support from the Meta Horizon Creator Fund. Early access is expected to expand gradually; further details about in-game monetisation have not yet been announced.
What creators should know
- Horizon Create is intended for mobile use, while Horizon Studio is aimed at browser-based work.
- Shared assets and project history are designed to support movement between the tools.
- Publishing to Facebook and Instagram is part of the announced workflow.
- Access is being rolled out gradually, so availability may vary.
These tools enter a growing area of prompt-based game creation. Earlier this year, Roblox introduced an agentic AI feature in Roblox Studio that can turn text prompts into game design documents, then implement and test them.
Meta VR Glasses and Unity support
Meta also announced VR Glasses, which are described as five times lighter than the Meta Quest 3. The device does not include straps or heavy hardware and features a 5K infinite display built on micro-OLED panels.
Unity 6.6 will support the glasses from day one through OpenXR. Existing Quest projects can be transferred to the device, and developers can use tools including the XR Interaction (XRI) Toolkit, XR Hands, and XRI Simulator to design, build, and test games. Studios already developing titles for the glasses with Unity include Animal Repair Shop, Schell Games, Amata K.K., Nerd Ninjas, Within, Soul Assembly, Marvelous Inc., and Grounding Inc.
For developers planning a project, the announced Unity and OpenXR support may make it easier to adapt existing Quest work. However, teams should test performance and interactions on the target device before release rather than assume that a transferred project will need no adjustments.
Release date and price
Meta VR Glasses are scheduled to launch in Spring 2027 with a retail price of $1,299.99. The announced specifications and Unity support provide an early outline for developers and prospective buyers, while the gradual rollout of Horizon Create and Horizon Studio will determine when more creators can try Meta AI game tools for themselves.