Resident Evil Requiem is set to bring the series back to Raccoon City, with Leon S. Kennedy confirmed as a protagonist alongside Grace Ashcroft. The two characters are expected to share the spotlight almost equally, and their contrasting gameplay approaches could give the game a distinctive rhythm: close, cautious exploration in one sequence and more open combat opportunities in another.
Resident Evil Requiem pairs two different styles
Director Koshi Nakanishi describes Grace’s gameplay as drawing on the approach of Resident Evil 2, while Leon’s is shaped by Resident Evil 4. That distinction offers a useful guide to what players can expect from each character, without suggesting that their sections will play exactly like those earlier games.
Grace’s levels are designed around exploring confined spaces and gradually expanding the areas under the player’s control. This kind of layout can make careful observation and considered movement especially valuable. In tighter environments, it is worth checking surroundings methodically rather than rushing forward, since the limited space is part of the intended tension.
Leon’s levels, by contrast, make greater use of open areas and allow for more variation in combat situations. A broader space can create different ways to approach an encounter, so players may need to pay attention to their surroundings and adapt as situations change. The contrast between these two designs is central to the game’s appeal.
Why Leon’s return matters
Leon’s confirmation gives the story a familiar lead while making room for Grace to remain an important protagonist. Rather than relying on one continuous style of play, the game is being built around two distinct experiences. The shift between them may help keep the pace varied and create different kinds of pressure across the adventure.
The setting also points back toward the franchise’s roots. Returning to Raccoon City connects Resident Evil Requiem with a location closely associated with the series, while the new pairing of protagonists gives the story a fresh point of view. For returning fans, that combination brings familiar elements together with a different structure.
What to watch for
- Character balance: Leon and Grace are expected to have almost equally divided roles.
- Level design: Grace’s sections emphasize narrow spaces and exploration, while Leon’s offer more open combat areas.
- Changing tension: The contrast between the two gameplay styles is intended to shape the game’s overall experience.
These details provide an early sense of the game’s design, but they do not explain every mechanic or story development. Players interested in the experience can use the confirmed character and level-design differences as a starting point, while waiting for further official information before drawing conclusions about specific features.
Resident Evil Requiem’s promise
With Leon S. Kennedy and Grace Ashcroft sharing the lead, Resident Evil Requiem is built around contrasts: confined exploration against open combat, and two gameplay foundations inspired by different entries in the series. Its return to Raccoon City adds another familiar element. Together, these confirmed details make the different sources of tension—not simply the returning character—a key part of what to watch for.
