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Paramount makes no reference to game studios in first WB call to investors

The Paramount Warner Bros acquisition has drawn attention to how the combined companies could bring together their entertainment businesses. Yet in Paramount’s first investor call following the deal announcement, executives did not discuss either company’s game studios. Their comments instead centered on streaming, intellectual property (IP) and the broader shape of the combined media business.

Paramount Warner Bros acquisition leaves gaming questions open

Paramount executives described opportunities to consolidate parts of the two companies, including their streaming services, HBO Max and Paramount+. They also discussed how the transaction could affect the entertainment industry. Gaming, however, was absent from the call, so the remarks offered no clear indication of how the studios might be organized or prioritized.

That silence is notable because the discussion of IP overlaps with Warner Bros Games’ stated focus on a small group of major franchises. It does not, by itself, confirm a change to the games business. For now, anyone tracking the studios should distinguish between Paramount’s public comments about IP and any specific plans for game development, which were not outlined on the call.

Executives emphasize studios, streaming and intellectual property

Paramount CEO David Ellison described the potential combination as a way to bring together the companies’ studios, streaming platforms, television networks and IP. He said the goal was to build a next-generation media and entertainment company with a global presence.

Ellison also said the combination could help the companies compete in an entertainment market that is changing quickly. In his remarks, he highlighted storytelling and technological expertise as important to creating value for consumers, creatives and shareholders. These comments set out a broad strategy, but did not specify whether game development would receive investment or operational changes.

Warner Bros Games had already narrowed its franchise focus

In November 2024, Warner Bros Games said it would concentrate on four core franchises: Hogwarts Legacy, Mortal Kombat, Game of Thrones and DC. The move followed comments from Warner Bros CEO David Zaslav, who said the games division was “substantially underperforming its potential.”

In June, the company promoted three studio leaders as part of that strategy. Montréal studio head Yves Lachance became SVP of development for Harry Potter and Game of Thrones-related games. Shaun Himmerick, head of Mortal Kombat developer NetherRealm, was appointed SVP of development for DC.

Steven Flenory, head of Warner Bros Games’ New York studio, became SVP of central technology and services. His remit includes game and publishing technology, quality assurance, user research and customer service. These responsibilities indicate that technical and support functions were also part of the company’s organizational approach.

Financial results point to a rebuilding effort

In its latest financial results, Warner Bros said it was “rebuilding [its] video game pipeline.” The broader Studios segment, which includes gaming, reported revenue of $3.18 billion, down 14% year over year. Because this figure covers more than games, it should not be treated as a standalone measure of the gaming division’s performance.

The deal followed a contest involving Netflix. Netflix had announced in December that it would acquire Warner Bros for an estimated $82.7 billion, at $27.75 per share. Last week, Netflix withdrew after declining to match Paramount’s increased offer of $31 per share. Netflix CEO Ted Sarandon said in a recent interview that the new deal would result in “cuts in excess of $16 billion.”

What the deal may mean for Warner Bros Games

The investor call confirms that Paramount’s public priorities include bringing together studios, streaming services, networks and valuable IP. It does not explain how Warner Bros Games will fit into the company’s plans. The previously announced franchise strategy and pipeline rebuild provide useful context, but further details about the games business remain unconfirmed.

For readers following the Paramount Warner Bros acquisition, the practical takeaway is to watch for specific announcements about studio leadership, game releases, investment and organizational changes. Until those details are shared, the absence of gaming discussion should be understood as a gap in the investor call—not proof that the studios will be closed, merged or deprioritized.

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