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“People want to play arcade racers again” – How the developer of Wreckreation went from a company-wide redundancy notice to working on a sequel

Wreckreation 2 is moving ahead after a difficult period for the team behind the original game. Fiona Sperry, formerly the head of Burnout developer Criterion, says Three Fields Entertainment avoided the redundancies it had warned staff about and continued supporting Wreckreation with help from players. The sequel is now being developed by a new company, When Tides Turn, with a plan to involve players early in development.

Image credit: When Tides Turn

How Wreckreation 2 became possible

In December, Sperry publicly warned that Three Fields might not be able to continue in its existing form. Wreckreation had launched around six weeks earlier, but the studio expected little revenue from sales and lacked the publisher support needed to sustain development.

Sperry says she spoke openly about the risk because people could not offer help if they did not know the studio was struggling. Suggestions from players led Three Fields to launch a Patreon campaign. When the team returned from its Christmas break, staff chose to keep working despite the financial uncertainty.

More than a thousand supporters contributed, helping the studio continue development and release 18 updates for Wreckreation. Six updates added content, while the other 12 focused on fixes and improvements, including changes related to vehicle handling. For players, this history shows how ongoing feedback and support helped shape the game after launch.

Why the sequel has a new developer

Wreckreation 2 is being made by When Tides Turn, a separate company directed solely by Sperry. Three Fields Entertainment still exists as the home of its earlier games, including Dangerous Golf, Dangerous Driving and Wreckreation. The team has moved to the new company, while Three Fields could handle any further updates to the first Wreckreation.

Sperry says the rights to the game’s intellectual property were transferred between the companies. Continuing to update the original game indefinitely was not financially viable, so developing a new title became the way to give the team a more sustainable future.

Video Game Insights estimates that Wreckreation sold around 32,500 units across Steam, PlayStation and Xbox. Despite that modest figure, Sperry says a loyal group of players remains invested in the game, with some spending hundreds of hours in it. The studio decided to build on that audience rather than abandon the series for a new name.

Image credit: Fiona Sperry

Wreckreation 2 and the future of arcade racing

Sperry describes the first Wreckreation as an exploration of freedom and creativity in racing, rather than the Burnout-style experience some players expected. She believes there is still an audience for arcade racers, even if major publishers may see the genre as too small for their usual budgets.

She points to Burnout’s sales of more than 25 million copies by the time she left EA as evidence of the genre’s past reach. When Tides Turn has a team of ten and plans to self-publish, so it does not need the sequel to sell millions of copies to make its smaller-scale approach viable.

Funding remains a challenge. The Patreon campaign has been redirected to Wreckreation 2, and the studio has secured support from the UK Games Fund. Sperry says the company also hopes to raise money from angel investors. The original game’s sales revenue belongs to Three Fields, rather than the new company.

Open development and player feedback

When Tides Turn is using Steam’s playtest tools to invite players into development early. The plan is to open a test for several weeks, gather feedback, close it while the team works on changes, and then share another build. For players, this approach offers a direct way to highlight what feels important in practice.

Sperry says testing the first game revealed that players did not always prioritise the same issues the developers had expected. Wreckreation 2 has been in development for only a few months, but players were testing builds within the first month. The team is building on technical foundations established by the original game.

Wreckreation 2 is still at an early stage, and its funding and audience remain important factors in its future. However, Sperry says the studio has an engaged core community, a team and technology in place, and a development process that brings players in from the start. The project’s progress offers a practical example of how continued community support and open testing can help a small team pursue an arcade racing sequel.

Image credit: Three Fields Entertainment

Image credit: Maverick Games

Image credit: When Tides Turn

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