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PlayStation CEO says company wants to “revitalise” live-service games

PlayStation live-service games remain part of Sony Interactive Entertainment’s plans, according to CEO Hideaki Nishino. He has described the genre as relatively new and said the company aims to refresh the market with a mix of games from its own studios and external developers. For players, the key question is how Sony will balance new releases with continued support for existing titles.

Image credit: SIE

PlayStation live-service games and Sony’s strategy

Nishino said Sony sees live-service games as content with the potential to attract players around the world. Rather than focusing only on launching new projects, the company is also considering what it can do with older games over the medium and long term.

Live-service titles generally rely on ongoing activity after launch, so regular updates and reasons for players to return can be important to their continued appeal. Nishino’s remarks point to an approach that includes both new releases and longer-term plans for games already on the market. Players can assess that strategy by watching how consistently individual titles receive meaningful support.

Marvel Tōkon: Fighting Souls among planned releases

At the time of the interview, Nishino said Sony planned to release its own live-service title, Marvel Tōkon: Fighting Souls, that year. He also said the company intended to keep exploring different approaches as the genre develops.

That plan was presented as one part of a broader portfolio, not as evidence that every project would follow the same model. For players, it is useful to distinguish between a company’s stated intentions and the eventual release and support of a game. The source remarks do not provide further details about the title’s planned features or service schedule.

A challenging record for Sony’s live-service slate

Sony’s recent results in this area have been mixed. Concord was removed from sale two weeks after its August 2024 release. The company also cancelled service-based projects from Bend Studio and Bluepoint Games. Firewalk Studios, the developer of Concord, was shut down, and Sony later closed Bluepoint Games.

The wider strategy has also included Bungie, the developer of Destiny. Sony acquired the studio for $3.6 billion in 2022. At the time, then-Sony Interactive Entertainment chief Jim Ryan had described multiplayer and live-service games as central to the deal. The online interview with Nishino appeared on June 26, the day after Sony announced severe cuts at Bungie.

Helldivers 2 stands out as a major success

Helldivers 2 has been the clearest major success in PlayStation’s live-service lineup cited in the report. Alinea Analytics estimated that the game had sold more than 20 million copies and generated over $700 million in revenue.

Those figures illustrate the potential scale of a successful release, but they do not guarantee that other projects will perform similarly. Sony’s stated focus on both new and older titles suggests that its plans extend beyond launch day. The progress of PlayStation live-service games will depend on how those plans translate into releases and sustained support for players.

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