Clockwork Revolution is an upcoming steampunk action role-playing game set in Avalon, a city where gang rivalries, social divisions, and time travel shape the story. Although its release date has not been announced, the details shared so far point to a game built around player choice, customizable abilities, and environments that can change when the past is altered.

Clockwork Revolution: Story and Setting
Players take on the role of Morgan Vanette, a customizable protagonist and member of the Rotten Row Hooligans. The gang is one of several groups in Avalon, a bronze-toned city with a stark divide between its poorer districts and the wealthy residents of its grand mansions. The story is expected to bring Vanette into conflict with people across that social spectrum.
One major threat is Lady Ironwood, a mysterious figure who uses time manipulation in an effort to take control of the city. After her actions disrupt the course of events, Vanette and their allies set out to change the past and challenge her plans. The gang-focused setting gives the conflict a personal starting point, while Avalon’s broader power struggles raise the stakes.
Practical detail: The protagonist is customizable, so character development is intended to be part of the experience rather than a fixed, one-size-fits-all path.

Player Choices and Character Development
Game director Chad Moore has described the team’s focus as making choices feel connected to the player’s story. Attributes, skills, dialogue decisions, and weapon crafting are all expected to contribute to different play styles and outcomes. The aim is for Avalon to respond to decisions in ways that players can notice as they move through the world.
This approach may appeal to players who enjoy role-playing systems that interact with the story. When more information becomes available, it will be useful to look for details on how dialogue and character builds affect specific missions, relationships, and later events; those details have not been established here.
How Time Travel Could Change Gameplay
Vanette uses a special glove to travel through time, an ability also associated with Lady Ironwood. Footage shown so far depicts the glove changing parts of the environment, including platforms and tools, in real time. These alterations can help Vanette overcome enemies or find a way forward through Avalon.
Moore has emphasized that changing the past is meant to affect the present physically, not simply open a new narrative branch. In the developer’s description, parts of Avalon are designed to reflect those changes. The depth and variety of these transformations remain to be seen, but they are among the most distinctive mechanics revealed so far.
The time-bending premise may remind some players of BioShock Infinite, particularly its early concepts involving temporal manipulation. The comparison is best treated as a point of reference, not a guarantee that the two games will share the same systems or structure. Clockwork Revolution’s trailers suggest that manipulating the environment is intended to be a central gameplay feature.

What to Watch for in Clockwork Revolution
The game’s tone has been described as dark, humorous, and brutal. Its combination of combat, weapon crafting, role-playing choices, and time-altered spaces could make Avalon feel different depending on how players approach its challenges. For now, the most useful details to follow are the release announcement, further explanations of the time-travel mechanics, and examples of how choices affect the city.
Clockwork Revolution has not yet confirmed when it will launch, so its systems and overall scope still need to be demonstrated in full. Its central idea is clear: use time travel to reshape both the world and the choices available within it. Whether the finished game delivers on that promise will depend on how naturally those changes connect to the story and moment-to-moment play.