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Righting old wrongs: MobyGames on letting developers claim games they weren’t credited for

MobyGames Professional is designed to help video game developers connect verified career histories with portfolios and industry opportunities. The service builds on MobyGames’ long-running database of games and credits, while giving professionals tools to manage how their work is presented. For developers, the distinction between claiming a profile and changing a credit is important: claiming a page does not give users control over the database’s credit records.

Image credit: MobyGames

Atari acquired MobyGames in March 2022. In June, the database announced MobyGames Professional, a paid service for industry professionals that was available in beta at the time. A version 1.0 launch was planned for autumn. Product manager Reece Denzel said at Gamescom that signups had been strong, with thousands of developers claiming their pages.

How MobyGames Professional handles developer credits

Developers and other industry workers can associate an account with their existing public profile through a claim process. Once verified, they can update selected personal details, but they cannot edit structural database information such as game credits. This separation helps preserve the integrity of the shared record while allowing professionals to maintain information about themselves.

Uncredited contributions are a known issue in game development, so a profile claim may help someone present their work even when a game’s published credits do not include their name. At the same time, the feature could be misused by people claiming work they did not do. MobyGames says it uses a human-led process to check that users are who they claim to be. Credit verification continues to follow the database’s existing process.

Corrections may be needed when a name is misspelled or a contributor has used a different name. MobyGames says it has procedures for handling such cases and aims to keep records as accurate as possible. For developers, a practical step is to ensure that profile details and any correction requests clearly identify the relevant game and name variation.

Image credit: Reece Denzel / MobyGames

Community contributions and professional portfolios

Volunteers and community contributors do much of the work involved in maintaining the database. Credits may be documented using screenshots of a game’s credits sequence, while some companies provide spreadsheets from official sources. Contributors and approvers help review the information, making the database a community-maintained resource.

MobyRank uses page views to show the relative popularity of games and genres. MobyGames Professional also lets developers build portfolio pages connected to their game credits. A designer, for example, can add demo reels or screenshots, describe their contributions in more detail, and link to relevant coverage or personal websites.

Connecting a portfolio to a verified credit history can help employers understand a candidate’s experience. Developers can make their profiles more useful by describing their specific role on a project and selecting examples that demonstrate the skills they want to highlight.

Job listings and industry data

MobyGames also collects game industry job listings from a variety of sources and associates opportunities with studios in its database. For Professional users, the service can use information such as work history, genres, platforms and credited titles to present a more tailored view of openings.

The platform may also help users identify people who have previously worked at or supported a studio. These connections can be useful when looking for a professional contact or someone familiar with a person’s work. MobyGames has also tested ways to apply for roles through the service or include a MobyGames ID in an application. A clear, verified work history may help employers review applicants more efficiently, though it does not replace the requirements of an individual job application.

Using games data to improve transparency

MobyGames has discussed expanding its analytics, beginning with information about the job market. Potential areas include salary ranges, geographic patterns and hiring activity for particular companies or roles. The database can also provide context about company hiring and layoffs alongside information about studios and released games.

Making these trends easier to examine could help workers better understand changes across the industry. As Denzel noted, greater visibility can support accountability by making it easier to compare claims with available information. Data cannot guarantee stability, but it may help professionals make more informed decisions about employers and opportunities.

What developers should know

  • Claiming a profile does not allow users to change the database’s structural credit records.
  • Verification is intended to confirm a user’s identity; credit corrections are handled through the established review process.
  • A portfolio can connect credited work with examples and descriptions of individual contributions.
  • Job and industry data may offer useful context, but applicants should still review each role’s requirements directly.

Overall, MobyGames Professional combines developer profiles, portfolios, job listings and industry information around the database’s existing credit history. Its value depends on maintaining careful verification and accurate records. For developers, keeping a well-documented profile and clearly explaining their contributions can make MobyGames Professional a more useful way to present their experience.

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