The Roblox Q1 2026 results show strong growth in revenue, bookings and user engagement, but the company lowered its full-year outlook as it rolls out mandatory age checks and additional safety measures. Average daily active users reached 132 million, while monthly unique payers climbed to 31 million.
Image credit: Roblox
Roblox Q1 2026 results: financial performance
Revenue and bookings both increased compared with the same period a year earlier. Net losses also grew, making it useful to consider the full set of figures rather than focusing on growth alone.
- Revenue: $1.4 billion, up 39%.
- Bookings: $1.7 billion, up 43%.
- Net losses: $248 million, compared with $216 million in the same quarter last year.
For readers tracking the company’s performance, revenue, bookings and net losses offer different parts of the financial picture. Comparing all three helps put the reported growth rates in context.
User growth and engagement
Average daily active users (DAUs) rose 35% year over year to 132 million. Monthly unique payers increased 52% to 31 million, and total hours engaged grew 43% to 31 billion.
Roblox also reported growth among older users. People aged 18 and older represented 26% of verified DAUs. In the United States, DAUs and hours played among users aged 18–34 each rose 50% year over year in Q1, more than in any other age group.
The company said it plans to grow its 18+ audience through developer programs designed to support creators building and expanding experiences on the platform. It also announced that, effective in June, the Developer Exchange (DevEx) rate will increase by 42% for eligible game spending by age-verified US players aged 18 and older.
Age checks and safety measures affect the outlook
Roblox introduced mandatory age checks in November and expanded them globally in January. It later launched age-based accounts and updated parental controls, with full implementation expected in June. These measures are intended to support age-appropriate experiences.
The company also agreed to pay more than $12 million to the state of Nevada in a settlement requiring additional child-safety steps, including enhanced age verification for users nationwide. Roblox cited the impact of age checks and safety measures when revising its 2026 growth expectations.
- 2026 bookings growth forecast: 8% to 12%.
- 2026 revenue growth forecast: 20% to 25%.
These revised ranges are lower than the company’s previous growth outlook. When comparing future results with the forecast, readers should keep in mind that the age-check rollout and related changes may affect user activity and spending.
Roblox Plus subscription
Roblox also launched Roblox Plus, a subscription service announced in early April. For $5 per month, subscribers receive discounts on in-game items and avatars, along with other benefits. The monthly price and included benefits are useful details to review when assessing whether the service suits an individual player.
What Roblox said about the quarter
CEO David Baszucki described Q1 2026 as another strong quarter of growth. He said the company was continuing to work on growth initiatives tied to its vision of a shared digital platform, while emphasizing safety, civility and age-appropriate engagement.
Conclusion
The Roblox Q1 2026 results combine significant increases in revenue, bookings and engagement with a larger net loss and a lower full-year forecast. User growth, the age-check rollout, safety requirements and new services such as Roblox Plus are all important context for understanding the company’s next steps.