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Roblox shares fall 70% following lower-than-expected monetisation during Q2

Roblox shares fell 70% after the company reported second-quarter monetisation below expectations, with bookings coming in 2% below its guidance. The results highlighted a trade-off between encouraging users to stay on the platform and generating revenue from their activity, particularly among players under 13.

Why Roblox shares fell after Q2 results

Average bookings per daily active user among under-13 users were lower than expected. The company linked the shortfall to a shift in engagement away from viral games released in 2025 that generated higher monetisation per hour. Users instead spent more time in a mix of newer and established experiences that produced less revenue per hour.

For readers comparing platform performance, bookings per daily active user can help show how effectively engagement translates into spending. However, this measure should be considered alongside user retention and total bookings, since a change in the types of games people play can affect monetisation.

Recommendation changes affected younger users

Chief financial officer Naveen Chopra said the change in game mix was intensified by updates to Roblox’s recommendation algorithm. The system is designed to prioritise longer-term retention, which can give more visibility to experiences that keep users returning, even if those games generate less revenue in the short term.

Chopra told investors that the bookings effect of this balance was greater among younger users than the company had anticipated. The results therefore reflect both a shift in what users played and the way recommendations influenced which experiences received exposure.

Practical context: A recommendation system focused on retention may support sustained engagement, but its effect on near-term revenue can vary depending on the games users discover and how those experiences monetise.

Roblox outlook and expected costs

The company forecast third-quarter bookings of between $1.58 billion and $1.65 billion, a year-over-year decline of 14% to 18%. Chopra said monetisation weakness was likely to continue, although Roblox expects to reduce some of the pressure by improving recommendations and using age-check data.

Roblox also said investment in AI-powered tools, including its recently announced Build, is expected to increase infrastructure costs. For the fourth quarter, the company cited greater variability and ongoing platform updates as reasons for a wide range of possible outcomes. It did not provide revised full-year guidance.

What the Q2 results mean for Roblox shares

The results point to several factors investors may watch in coming quarters: bookings per daily active user, the mix of games attracting engagement, the impact of recommendation changes, and infrastructure spending. Roblox said it remains committed to investments in AI, content diversification, long-term retention and safety, while acknowledging that these priorities can create near-term pressure.

In short, the fall in Roblox shares followed a monetisation miss and a weaker bookings outlook, while the company continues to balance near-term revenue with longer-term engagement and platform investment.

Image credit: Roblox

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