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Safe In Our World launches Four Billion Players campaign to make mental health support more accessible for gamers

The Four Billion Players campaign aims to make mental health support easier to find for people who play games. Launched by the charity Safe In Our World, the initiative is asking game developers, publishers and platforms to create practical ways of connecting players with support resources.

Image credit: Safe In Our World

What the Four Billion Players campaign asks the games industry to do

The campaign points to a global player base projected to exceed four billion by 2029. Safe In Our World wants games and gaming communities to provide clear signposts to mental health information, so players can see where help is available without having to search extensively for it.

Suggestions include displaying a brief message when a game starts, adding links to free resources in menus, running related in-game events or offering themed items. Community spaces can also include visible information directing members to support.

For teams considering these options, placement and clarity matter: a resource is more useful when players can find it easily and understand where a link will take them. A short, unobtrusive signpost can make support information more accessible without interrupting play.

Why visibility matters for players

Safe In Our World charity director Sarah Sorrell says games can connect people, while players may still experience loneliness. The campaign’s message is that players should know help and hope are available and that there are places they can turn to for support.

Founder and chairperson Leo Zullo says the organisation has traditionally focused on people who make games. The campaign extends that work by encouraging the industry to use the reach of games to share support information with the people who play them. As he notes, a straightforward route to help may have a significant impact for someone who needs it.

Game studios and community managers can make signposting more practical by checking that resource links work, using plain language and placing information in relevant spaces. These steps can help players access information while keeping the message easy to understand.

Safe In Our World’s mental health work

Founded in 2019, Safe In Our World has raised more than $450,000 for mental health training. The organisation has trained over 400 industry professionals in mental health awareness and has a network of more than 200 people across 15 countries.

Organisations interested in taking part can register their interest with Safe In Our World. Developers, publishers and platforms can consider which existing touchpoints—such as launch screens, menus or community channels—are best suited to sharing reliable support resources.

What the Four Billion Players campaign means

The Four Billion Players campaign encourages the games industry to make mental health resources more visible through familiar gaming experiences. Its practical approach is to place clear signposts where players are already spending time, helping them find information when they need it.

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